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codegeneration.cpp
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codegeneration.cpp
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#include "codegeneration.hpp"
typedef unsigned int uint;
// CodeGenerator Visitor Functions: These are the functions
// you will complete to generate the x86 assembly code. Not
// all functions must have code, many may be left empty.
//Helper Functions
std::string newLabel() {
static int count = 0;
count++;
std::stringstream s;
s << "L" << count;
return s.str();
}
VariableInfo variableInfoForMember(CodeGenerator *g, std::string identifier, std::string className) {
do {
auto *members = g->classTable->at(className).members;
if (members->find(identifier) != members->end()) {
return members->at(identifier);
}
} while ((className = g->classTable->at(className).superClassName) != "");
std::cout << "Member not defined";
abort();
}
VariableInfo variableInfoForIdentifier(CodeGenerator *g, std::string identifier) {
if (g->currentMethodInfo.variables->find(identifier) != g->currentMethodInfo.variables->end()) { // Variable exists as parameter or local
return g->currentMethodInfo.variables->at(identifier);
} else { // Variable exists as member of class or superclass
return variableInfoForMember(g, identifier, g->currentClassName);
}
}
int sizeForClassInfo(CodeGenerator *g, ClassInfo classInfo) {
if (classInfo.superClassName == "") {
return classInfo.membersSize;
}
return classInfo.membersSize + sizeForClassInfo(g, g->classTable->at(classInfo.superClassName));
}
int offsetForMember(CodeGenerator *g, std::string member, std::string className) {
auto classInfo = g->classTable->at(className);
// Get the class this member was inherited from otherwise the offset will be wrong
while (classInfo.members->find(member) == classInfo.members->end()) {
className = classInfo.superClassName;
classInfo = g->classTable->at(classInfo.superClassName);
}
// Offset the offset by the combined size of all the superclasses (The symbol table doesn't do this automatically)
auto superclassOffset = classInfo.superClassName != "" ? sizeForClassInfo(g, g->classTable->at(classInfo.superClassName)) : 0;
auto memberInfo = variableInfoForMember(g, member, className);
return memberInfo.offset + superclassOffset;
}
bool isLocal(CodeGenerator *g, std::string identifier) {
return g->currentMethodInfo.variables->find(identifier) != g->currentMethodInfo.variables->end();
}
//End of helper functions
void CodeGenerator::visitProgramNode(ProgramNode* node) {
std::cout << ".data" << std::endl << "printstr: .asciz \"%d\\n\"" << std::endl << std::endl;
std::cout << ".text" << std::endl;
std::cout << ".globl Main_main" << std::endl;
node->visit_children(this);
std::cout << std::endl;
}
void CodeGenerator::visitClassNode(ClassNode* node) {
currentClassName = node->identifier_1->name;
currentClassInfo = classTable->at(currentClassName);
node->visit_children(this);
}
void CodeGenerator::visitMethodNode(MethodNode* node) {
currentMethodName = node->identifier->name;
currentMethodInfo = currentClassInfo.methods->at(currentMethodName);
std::cout << currentClassName << '_' << currentMethodName << ':' << std::endl; //Method Label
node->visit_children(this);
}
void CodeGenerator::visitMethodBodyNode(MethodBodyNode* node) {
// Compute memory for local variables
int variableCount = 0;
for (auto declarationNode : *(node->declaration_list)) {
variableCount += declarationNode->identifier_list->size();
}
int localVariableOffset = -4 * variableCount;
std::cout << "#### " << "METHOD BODY" << std::endl;
// Base pointer maintenance
std::cout << " push %ebp" << std::endl;
std::cout << " movl %esp, %ebp" << std::endl;
std::cout << " push %ebx" << std::endl;
std::cout << " push %esi" << std::endl;
std::cout << " push %edi" << std::endl;
std::cout << " add $" << localVariableOffset << ", %esp" << std::endl;
node->visit_children(this);
std::cout << " add $" << -localVariableOffset << ", %esp" << std::endl;
std::cout << " pop %edi" << std::endl;
std::cout << " pop %esi" << std::endl;
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %ebp" << std::endl;
std::cout << " ret" << std::endl;
}
void CodeGenerator::visitParameterNode(ParameterNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitDeclarationNode(DeclarationNode* node) {
}
void CodeGenerator::visitReturnStatementNode(ReturnStatementNode* node) {
node->visit_children(this);
std::cout << "#### " << "STORE RETURN VALUE" << std::endl;
std::cout << " pop %eax" << std::endl; // Where the return value is stored by convention
}
// Potential for code consolidation I think interchanging the cases would work better
void CodeGenerator::visitAssignmentNode(AssignmentNode* node) {
node->visit_children(this);
if (node->identifier_2) { // Member of object
std::cout << "#### ASSIGNMENT TO " << node->identifier_2->name << " IN OBJECT " << node->identifier_1->name << std::endl;
const auto objectInfo = variableInfoForIdentifier(this, node->identifier_1->name);
if (isLocal(this, node->identifier_1->name)) { // Local or parameter
const auto memberOffset = offsetForMember(this, node->identifier_2->name, objectInfo.type.objectClassName);
std::cout << " movl " << objectInfo.offset << "(%ebp), %eax" << std::endl; // Load object address into accumulator
std::cout << " pop %ebx" << std::endl;
std::cout << " movl %ebx, " << memberOffset << "(%eax)" << std::endl; // Store value in the member
} else { // implicitly self (Kind of confusing because you need to access the object from self then the member from that object)
auto objectOffset = offsetForMember(this, node->identifier_1->name, currentClassName);
auto memberOffset = offsetForMember(this, node->identifier_2->name, objectInfo.type.objectClassName);
std::cout << " movl " << "8(%ebp), %eax" << std::endl; // Load self address into accumulator
std::cout << " movl " << objectOffset << "(%eax), %eax" << std::endl; // Load object address into accumulator
std::cout << " pop %ebx" << std::endl;;
std::cout << " movl %ebx, " << memberOffset << "(%eax)" << std::endl; // Store value in the member
}
} else { // Local, parameter, or implicitly self
std::cout << "#### ASSIGNMENT TO " << node->identifier_1->name << std::endl;
if (isLocal(this, node->identifier_1->name)) { // Local or parameter
auto variableInfo = variableInfoForIdentifier(this, node->identifier_1->name);
std::cout << " pop %eax" << std::endl;
std::cout << " movl %eax, " << variableInfo.offset << "(%ebp)" << std::endl;
} else { // implicitly self
const auto memberOffset = offsetForMember(this, node->identifier_1->name, currentClassName);
std::cout << " movl " << "8(%ebp), %eax" << std::endl; // Load self address into accumulator
std::cout << " pop %ebx" << std::endl;
std::cout << " movl %ebx, " << memberOffset << "(%eax)" << std::endl; // Store value in the member
}
}
}
void CodeGenerator::visitCallNode(CallNode* node) { // Call used for side effects
std::cout << "#### SIDE EFFECT CALL" << std::endl;
node->visit_children(this);
std::cout << " add $4, %esp" << std::endl; // return value not used (child node pushes return value on stack)
}
void CodeGenerator::visitIfElseNode(IfElseNode* node) {
node->expression->accept(this);
auto elseLabel = newLabel();
auto endLabel = newLabel();
std::cout << "#### IF ELSE" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " mov $0, %ebx" << std::endl;
std::cout << " cmp %eax, %ebx" << std::endl;
std::cout << " je " << elseLabel << std::endl;
for(std::list<StatementNode*>::iterator iter = node->statement_list_1->begin();
iter != node->statement_list_1->end(); iter++) {
(*iter)->accept(this);
}
std::cout << " jmp " << endLabel << std::endl;
std::cout << elseLabel << ":" << std::endl;
for(std::list<StatementNode*>::iterator iter = node->statement_list_2->begin();
iter != node->statement_list_2->end(); iter++) {
(*iter)->accept(this);
}
std::cout << endLabel << ":" << std::endl;
}
void CodeGenerator::visitWhileNode(WhileNode* node) {
node->expression->accept(this);
auto startLabel = newLabel();
auto exitLabel = newLabel();
std::cout << "#### WHILE" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " mov $0, %ebx" << std::endl;
std::cout << " cmp %eax, %ebx" << std::endl;
std::cout << " je " << exitLabel << std::endl;
std::cout << startLabel<< ":" << std::endl;
for(std::list<StatementNode*>::iterator iter = node->statement_list->begin();
iter != node->statement_list->end(); iter++) {
(*iter)->accept(this);
}
node->expression->accept(this);
std::cout << " pop %eax" << std::endl;
std::cout << " mov $1, %ebx" << std::endl;
std::cout << " cmp %eax, %ebx" << std::endl;
std::cout << " je " << startLabel << std::endl;
std::cout << exitLabel << ":" << std::endl;
}
void CodeGenerator::visitPrintNode(PrintNode* node) {
node->visit_children(this);
std::cout << "#### PRINT" << std::endl;
std::cout << " push $printstr" << std::endl;
std::cout << " call printf" << std::endl;
std::cout << " add $8, %esp" << std::endl;
}
void CodeGenerator::visitDoWhileNode(DoWhileNode* node) {
auto startLabel = newLabel();
auto exitLabel = newLabel();
std::cout << "#### DO-WHILE" << std::endl;
std::cout << startLabel<< ":" << std::endl;
for(std::list<StatementNode*>::iterator iter = node->statement_list->begin();
iter != node->statement_list->end(); iter++) {
(*iter)->accept(this);
}
node->expression->accept(this);
std::cout << " pop %eax" << std::endl;
std::cout << " mov $0, %ebx" << std::endl;
std::cout << " cmp %eax, %ebx" << std::endl;
std::cout << " jne " << startLabel << std::endl;
std::cout << exitLabel << ":" << std::endl;
}
void CodeGenerator::visitPlusNode(PlusNode* node) {
std::cout << "#### ADD" << std::endl;
node->visit_children(this);
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " add %ebx, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitMinusNode(MinusNode* node) {
std::cout << "#### SUBTRACT" << std::endl;
node->visit_children(this);
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " sub %ebx, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitTimesNode(TimesNode* node) {
node->visit_children(this);
std::cout << "#### MULTIPLY" << std::endl;
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " imul %ebx, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitDivideNode(DivideNode* node) {
node->visit_children(this);
std::cout << "#### DIVIDE" << std::endl;
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " cdq" << std::endl;
std::cout << " idiv %ebx" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitGreaterNode(GreaterNode* node) {
node->visit_children(this);
std::cout << "#### GREATER THAN" << std::endl;
auto trueLabel = newLabel();
auto endLabel = newLabel();
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " cmp %ebx, %eax" << std::endl;
std::cout << " jg " << trueLabel << std::endl;
std::cout << " push $0" << std::endl;
std::cout << " jmp " << endLabel << std::endl;
std::cout << trueLabel << ":" << std::endl;
std::cout << " push $1" << std::endl;
std::cout << endLabel << ":" << std::endl;
}
void CodeGenerator::visitGreaterEqualNode(GreaterEqualNode* node) {
node->visit_children(this);
std::cout << "#### GREATER THAN OR EQUAL" << std::endl;
auto trueLabel = newLabel();
auto endLabel = newLabel();
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " cmp %ebx, %eax" << std::endl;
std::cout << " jge " << trueLabel << std::endl;
std::cout << " push $0" << std::endl;
std::cout << " jmp " << endLabel << std::endl;
std::cout << trueLabel << ":" << std::endl;
std::cout << " push $1" << std::endl;
std::cout << endLabel << ":" << std::endl;
}
void CodeGenerator::visitEqualNode(EqualNode* node) {
node->visit_children(this);
std::cout << "#### EQUAL" << std::endl;
auto trueLabel = newLabel();
auto endLabel = newLabel();
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " cmp %eax, %ebx" << std::endl;
std::cout << " je " << trueLabel << std::endl;
std::cout << " push $0" << std::endl;
std::cout << " jmp " << endLabel << std::endl;
std::cout << trueLabel << ":" << std::endl;
std::cout << " push $1" << std::endl;
std::cout << endLabel << ":" << std::endl;
}
void CodeGenerator::visitAndNode(AndNode* node) {
node->visit_children(this);
std::cout << "#### AND OPERATOR" << std::endl;
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " andl %ebx, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitOrNode(OrNode* node) {
node->visit_children(this);
std::cout << "#### OR OPERATOR" << std::endl;
std::cout << " pop %ebx" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " orl %ebx, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitNotNode(NotNode* node) {
node->visit_children(this);
std::cout << "#### NOT OPERATOR" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " xor $1, %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitNegationNode(NegationNode* node) {
node->visit_children(this);
std::cout << "#### NEGATION OPERATOR" << std::endl;
std::cout << " pop %eax" << std::endl;
std::cout << " neg %eax" << std::endl;
std::cout << " push %eax" << std::endl;
}
void CodeGenerator::visitMethodCallNode(MethodCallNode* node) {
std::cout << "#### METHOD CALL NODE" << std::endl;
// Save registers to follow convention
std::cout << " push %eax" << std::endl;
std::cout << " push %ecx" << std::endl;
std::cout << " push %edx" << std::endl;
// Load arguments (Can't just visit children of node because arguments will be in reverse order)
if (node->expression_list) {
for (auto argument = node->expression_list->rbegin(); argument != node->expression_list->rend(); ++argument) {
(*argument)->accept(this);
}
}
// Push self on stack (Harder than it seems)
if (node->identifier_2) { // Called explicitly on object
auto objectInfo = variableInfoForIdentifier(this, node->identifier_1->name);
if (isLocal(this, node->identifier_1->name)) {
std::cout << " movl " << objectInfo.offset << "(%ebp), %eax" << std::endl;
std::cout << " push %eax" << std::endl;
} else { // Object is in self
auto objectOffset = offsetForMember(this, node->identifier_1->name, currentClassName);
std::cout << " movl 8(%ebp), %eax" << std::endl; // Load self
std::cout << " movl " << objectOffset << "(%eax), %eax" << std::endl; // Load object
std::cout << " push %eax" << std::endl; // Push object as self for next stackframe
}
} else { // Called implicitly on self
if (currentClassName != "Main") {
std::cout << " movl 8(%ebp), %eax" << std::endl;
std::cout << " push %eax" << std::endl;
} else {
std::cout << " add $-4, %esp" << std::endl; // Empty space for self to work with offsets
}
}
// Determine method Label (Could be in superclass)
auto className = node->identifier_2 ? variableInfoForIdentifier(this, node->identifier_1->name).type.objectClassName : currentClassName;
auto classInfo = node->identifier_2 ? classTable->at(variableInfoForIdentifier(this, node->identifier_1->name).type.objectClassName) : currentClassInfo;
auto methodName = node->identifier_2 ? node->identifier_2->name : node->identifier_1->name;
while (classInfo.methods->find(methodName) == classInfo.methods->end()) { // While you haven't found a class containing the method
className = classInfo.superClassName;
classInfo = classTable->at(classInfo.superClassName);
}
// Call the function (Pushes return address to stack then jumps to label)
std::cout << " call " << className << "_" << methodName << std::endl;
// Store return value in ebx because we're going to restore eax
std::cout << " movl %eax, %ebx" << std::endl;
// Clear arguments and self from stack
std::cout << " add $" << 4 * (node->expression_list->size() + 1) << ", %esp" << std::endl;
// Restore registers
std::cout << " pop %edx" << std::endl;
std::cout << " pop %ecx" << std::endl;
std::cout << " pop %eax" << std::endl;
// Put return value on the stack
std::cout << " push %ebx" << std::endl;
}
void CodeGenerator::visitMemberAccessNode(MemberAccessNode* node) {
std::cout << "#### MEMBER LOAD " << node->identifier_1->name << "." << node->identifier_2->name << std::endl;
const auto objectInfo = variableInfoForIdentifier(this, node->identifier_1->name);
if (isLocal(this, node->identifier_1->name)) { // Object exists as local variable or parameter
const auto memberOffset = offsetForMember(this, node->identifier_2->name, objectInfo.type.objectClassName);
std::cout << " movl " << objectInfo.offset << "(%ebp), %eax" << std::endl; // Load object address into accumulator
std::cout << " movl " << memberOffset << "(%eax), %eax" << std::endl; // Load object member into accumulator
std::cout << " push %eax" << std::endl;
} else { // Implicitly in self (Kind of confusing because you need to access the object from self then the member from that object)
auto objectOffset = offsetForMember(this, node->identifier_1->name, currentClassName);
auto memberOffset = offsetForMember(this, node->identifier_2->name, objectInfo.type.objectClassName);
std::cout << " movl " << "8(%ebp), %eax" << std::endl; // Load self address into accumulator
std::cout << " movl " << objectOffset << "(%eax), %eax" << std::endl; // Load object address into accumulator
std::cout << " movl " << memberOffset << "(%eax), %eax" << std::endl; // Load member into accumulator
std::cout << " push %eax" << std::endl;
}
}
void CodeGenerator::visitVariableNode(VariableNode* node) {
std::cout << "#### LOAD VARIABLE " << node->identifier->name << std::endl;
if (isLocal(this, node->identifier->name)) { // local or parameter
auto variableInfo = variableInfoForIdentifier(this, node->identifier->name);
std::cout << " movl " << variableInfo.offset << "(%ebp), %eax" << std::endl;
std::cout << " push %eax" << std::endl;
} else { // implicitly self
auto memberOffset = offsetForMember(this, node->identifier->name, currentClassName);
std::cout << " movl " << "8(%ebp), %eax" << std::endl; // Load self address into accumulator
std::cout << " movl " << memberOffset << "(%eax), %eax" << std::endl; // Load object member into accumulator
std::cout << " push %eax" << std::endl;
}
}
void CodeGenerator::visitIntegerLiteralNode(IntegerLiteralNode* node) {
std::cout << "#### INTEGER LITERAL" << std::endl;
std::cout << " push " << '$' << node->integer->value << std::endl;
}
void CodeGenerator::visitBooleanLiteralNode(BooleanLiteralNode* node) {
std::cout << "#### BOOLEAN LITERAL" << std::endl;
std::cout << " push " << '$' << node->integer->value << std::endl;
}
void CodeGenerator::visitNewNode(NewNode* node) {
auto classInfo = classTable->at(node->identifier->name);
std::cout << "#### NEW OPERATOR" << std::endl;
std::cout << " push $" << sizeForClassInfo(this, classInfo) << std::endl;
std::cout << " call malloc" << std::endl;
std::cout << " add $4, %esp" << std::endl;
std::cout << " push %eax" << std::endl;
if (classInfo.methods->find(node->identifier->name) != classInfo.methods->end()) {
std::cout << "#### CALLING CONSTRUCTOR" << std::endl;
// Save registers to follow convention
std::cout << " push %eax" << std::endl;
std::cout << " push %ecx" << std::endl;
std::cout << " push %edx" << std::endl;
// Load arguments (Can't just visit children of node because arguments will be in reverse order)
if (node->expression_list) {
for (auto argument = node->expression_list->rbegin(); argument != node->expression_list->rend(); ++argument) {
(*argument)->accept(this);
}
}
// Push self (This is pretty horrendous but I can't figure out a good way to do it)
std::cout << " movl " << 4 * (node->expression_list->size()+3) << "(%esp), %eax" << std::endl;
std::cout << " push %eax" << std::endl;
// Call constructor
std::cout << " call " << node->identifier->name << "_" << node->identifier->name << std::endl;
// Clear arguments and self from stack
std::cout << " add $" << 4 * (node->expression_list->size() + 1) << ", %esp" << std::endl;
// Restore registers
std::cout << " pop %edx" << std::endl;
std::cout << " pop %ecx" << std::endl;
std::cout << " pop %eax" << std::endl;
}
}
void CodeGenerator::visitIntegerTypeNode(IntegerTypeNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitBooleanTypeNode(BooleanTypeNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitObjectTypeNode(ObjectTypeNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitNoneNode(NoneNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitIdentifierNode(IdentifierNode* node) {
// WRITEME: Replace with code if necessary
}
void CodeGenerator::visitIntegerNode(IntegerNode* node) {
// WRITEME: Replace with code if necessary
}