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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Shader Library</title>
</head>
<body id="front-page">
<header class="site-header">
<a href="/"><h1>Shader Library</h1></a>
</header>
<main>
<section>
<div class="library">
<header>
<h2>Winter of pixels 2024</h2>
<p>A study on 2D procedural art (late 2024 - early 2025)</p>
</header>
<ul class="shader-list">
<li>
<iframe
title="Tie-dye"
src="/shader.html?type=library&shader=tie-dye"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=tie-dye">Tie-dye</a>
|
<a href="/entry.html?type=library&shader=tie-dye"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Healthbar"
src="/shader.html?type=library&shader=healthbar"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=healthbar">Healthbar</a>
|
<a href="/entry.html?type=library&shader=healthbar"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Texture techniques #3"
src="/shader.html?type=library&shader=texture-techniques-3"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=texture-techniques-3"
>Texture techniques #3</a
>
|
<a href="/entry.html?type=library&shader=texture-techniques-3"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Procedural geometry #2"
src="/shader.html?type=library&shader=procedural-geometry-2"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=procedural-geometry-2"
>Procedural geometry #2</a
>
|
<a href="/entry.html?type=library&shader=procedural-geometry-2"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Fractals with FBM noise"
src="/shader.html?type=library&shader=fbm-fractals"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=fbm-fractals"
>Fractals with FBM noise</a
>
|
<a href="/entry.html?type=library&shader=fbm-fractals"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Procedural geometry #1"
src="/shader.html?type=library&shader=procedural-geometry-1"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=procedural-geometry-1"
>Procedural geometry #1</a
>
|
<a href="/entry.html?type=library&shader=procedural-geometry-1"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Procedural pixel art #1"
src="/shader.html?type=library&shader=procedural-pixel-art-1"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=procedural-pixel-art-1"
>Procedural pixel art #1</a
>
|
<a href="/entry.html?type=library&shader=procedural-pixel-art-1"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="void"
src="/shader.html?type=library&shader=the-void"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=the-void">void</a> |
<a href="/entry.html?type=library&shader=the-void"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Texture techniques #2"
src="/shader.html?type=library&shader=texture-techniques-2"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=texture-techniques-2"
>Texture techniques #2</a
>
|
<a href="/entry.html?type=library&shader=texture-techniques-2"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Texture techniques #1"
src="/shader.html?type=library&shader=texture-techniques-1"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=texture-techniques-1"
>Texture techniques #1</a
>
|
<a href="/entry.html?type=library&shader=texture-techniques-1"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Psychedellic visuals #1"
src="/shader.html?type=library&shader=psychedellic-visuals-1"
frameborder="0"
></iframe>
<a href="/shader.html?type=library&shader=psychedellic-visuals-1"
>Psychedellic visuals #1 (130 BPM)</a
>
|
<a href="/entry.html?type=library&shader=psychedellic-visuals-1"
>Explore/Edit</a
>
</li>
<li>
<iframe
title="Progressive horizontal sin wave (130 bpm)"
src="/shader.html?type=library&shader=progressive-horizontal-sinwave"
frameborder="0"
></iframe>
<a
href="/shader.html?type=library&shader=progressive-horizontal-sinwave"
>Horizontal sin wave (130 bpm)</a
>
|
<a
href="/entry.html?type=library&shader=progressive-horizontal-sinwave"
>Explore/Edit</a
>
</li>
</ul>
</div>
</section>
<section>
<div class="info">
<header>
<h2>Interested in shaders?</h2>
<p>These are the best resources on shaders i've come across.</p>
</header>
<ul>
<li>
<a href="https://iquilezles.org/">https://iquilezles.org/</a>
</li>
<li>
<a href="https://simondev.teachable.com/courses"
>The book of shaders</a
>
</li>
<li>
<a href="https://simondev.teachable.com/courses"
>SimonDev courses</a
>
</li>
<li>
<a
href="https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83"
>GLSL Noise Algorithms</a
>
</li>
<li>
<a href="https://www.shadertoy.com/view/ss2cDK"
>GLSL FBM functions (1D, 2D, 3D)</a
>
</li>
<li>
<a href="http://dev.thi.ng/gradients/"
>Cosine gradient generator</a
>
</li>
</ul>
</div>
</section>
</main>
<script type="module" src="/src/main.ts"></script>
</body>
</html>