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For some work we are currently doing, it would be extremely useful to generate both a coarse-grain and atomistic membrane. I suppose 'backward' (https://cgmartini.nl/docs/tutorials/Martini3/Backward/) could be used, but this would still require an atomistic topology.
Is there any more sensible approach?
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I haven't personally used Backward before but i have previously used CG2AT (https://github.com/owenvickery/cg2at) to backmap my Martini3 systems. It might require you to create some mapping files for your lipids but from what i can remember that shouldn't be too difficult. There is a thorough explanation of the program, file layout and how to write fragment mapping files on their GitHub.
Generally i would advice people to use a different program than COBY for atomistic system creation if the system contains membranes, as COBY does not insert different lipid conformations (as CharmmGUI does). COBY just places a number of copies of the same lipid structure with a random rotation around the z-axis (with each bead having had a small random kick applied to it). I do think it would be fine to create a system in M3 with COBY and then backmap it with CG2AT as CG2AT performs its own minimizations and equilibrations, thus "correcting" some of the simplifications done by COBY.
Thank you Mikkel! I'll give CG2AT a spin.
Certainly I think it's fine to use an external tool, but I imagine this is quite a common use case for CODY, so it would be good to document / smooth off the edges so it's obvious how to do it.
For some work we are currently doing, it would be extremely useful to generate both a coarse-grain and atomistic membrane. I suppose 'backward' (https://cgmartini.nl/docs/tutorials/Martini3/Backward/) could be used, but this would still require an atomistic topology.
Is there any more sensible approach?
The text was updated successfully, but these errors were encountered: