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Fetch never happens #9
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Hey, thanks for taking the time to log an issue. I've not noticed this myself but will double check. Are you testing on the simulator or a real device? |
Actually, I was just looking around for sample code, found this and was FinishedLaunching was where I presumed it would be, but I didn't see it The Apple Documentation said the fetch didn't happen unless it was Unfortunately, I only had a small window to monkey with this stuff and On Tue, Jun 7, 2016 at 11:34 AM, Mike James [email protected]
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Quick question, are you testing this on the simulator or a real device? |
I based the code in my app on the code in BeerDrinkin, but made the call to
in AppDelegate.FinishedLaunching(...) Tested on a device (iPhone 6s). My PerformFetch implementation included a logger and nothing ever was added to the log, and based on that, I'm presuming that it never got triggered. Haven't had a chance to explore further. Again, though, the specific bug I was pointing out here was that in the BeerDrinkin, the call to SetMinimumBackgroundFetchInterval never happens. |
AppDelegate.SetMinimumBackgroundFetchInterval() doesn't seem to ever get invoked (and the default fetch interval is UIApplication.BackgroundFetchIntervalNever)
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