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basically, if you have a duplicate of the model in the exact same spot, and that duplicate has a refract model compatible texture, then it culls part of the model creating a very nice transparency effect
you could make it so this duplicate model only existed during demat, ensuring no issues during regular play
howevere there are 2 main issues with this, 1 you can fix, and 1 im not sure about
first, the main thing is that the textures MUST be applied to the model the same way the material tool and texturesets do it, having the texture be on the model the same way the cloak effect does it will cause the refract texture to bug out
secondly theres this issue
this happens because despite not being culled by the refract texture, its still on top of it, causing a very slight difference
here is a comparison showing the slighty different resolutions due to the refract texture being on top in one
somehow fixing this issue would make the effect almost seamless
i should also note that this effect would be incompatible with the white ghost effect people have been wanting
overall if this was implemented, imo it would work best as a global setting controlled by the user, in the same vein as lighting override
The text was updated successfully, but these errors were encountered:
basically, if you have a duplicate of the model in the exact same spot, and that duplicate has a refract model compatible texture, then it culls part of the model creating a very nice transparency effect
you could make it so this duplicate model only existed during demat, ensuring no issues during regular play
howevere there are 2 main issues with this, 1 you can fix, and 1 im not sure about
first, the main thing is that the textures MUST be applied to the model the same way the material tool and texturesets do it, having the texture be on the model the same way the cloak effect does it will cause the refract texture to bug out
secondly theres this issue
this happens because despite not being culled by the refract texture, its still on top of it, causing a very slight difference
here is a comparison showing the slighty different resolutions due to the refract texture being on top in one
somehow fixing this issue would make the effect almost seamless
i should also note that this effect would be incompatible with the white ghost effect people have been wanting
overall if this was implemented, imo it would work best as a global setting controlled by the user, in the same vein as lighting override
The text was updated successfully, but these errors were encountered: