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Right now unreal-rust uses a high level physics api based on AActor and UPrimitiveComponent. It might be worth going more low level to FPysicsInterface / FBodyInstance.
Reasons
More direct access to physics
Potentially thread safe apis
The text was updated successfully, but these errors were encountered:
Right now
unreal-rust
uses a high level physics api based onAActor
andUPrimitiveComponent
. It might be worth going more low level toFPysicsInterface
/FBodyInstance
.Reasons
The text was updated successfully, but these errors were encountered: