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FC AP.csproj
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FC AP.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0B30B92B-B63E-4A20-9AE1-7D7A53FE3D38}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FC_AP</RootNamespace>
<AssemblyName>FC AP</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<LangVersion>10.0</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Muse Dash\MelonLoader\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Muse Dash\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>Muse Dash\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>Muse Dash\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MuseDashMirror">
<HintPath>Muse Dash\Mods\MuseDashMirror.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>Muse Dash\MelonLoader\Managed\Sirenix.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="Tomlet">
<HintPath>Muse Dash\MelonLoader\Tomlet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>Muse Dash\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Muse Dash\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>Muse Dash\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Muse Dash\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>Muse Dash\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Indicator.cs"/>
<Compile Include="Main.cs"/>
<Compile Include="MelonBuildInfo.cs"/>
<Compile Include="Patch.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="Save.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>