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Ever since the (spits) 'Contract' dlc, Menyoo's been buggy with max prop amounts and marker teleports. Still haven't gotten a solution for the former, but I now know the 'issue' with the markers. When you set up marker teleports for a build (or whatever) , since the contract dlc there has been a bug where you can't enter a building with a teleport on foot. If you selected 'allow vehicles' it's always worked. Weird thing 'sometimes' you can go through on foot for a bit and then you can't.
So for some reason with the coding, long as you don't get into a vehicle/motorcycle/bike/boat/plane, you can access the teleports on foot no prob. If you do get into a car (etc.) then the code gets 'broken' and you can't do so on foot. The way around that right now is to 'change' your character's 'outfit' or 'skin' and the teleports will work properly until you get into another vehicle.
So something is breaking the 'default' portion of the code that will let your character enter/exit the marker teleports. If whoever's still working on this can look into that I believe that's where the problem lies.
The text was updated successfully, but these errors were encountered:
Ever since the (spits) 'Contract' dlc, Menyoo's been buggy with max prop amounts and marker teleports. Still haven't gotten a solution for the former, but I now know the 'issue' with the markers. When you set up marker teleports for a build (or whatever) , since the contract dlc there has been a bug where you can't enter a building with a teleport on foot. If you selected 'allow vehicles' it's always worked. Weird thing 'sometimes' you can go through on foot for a bit and then you can't.
So for some reason with the coding, long as you don't get into a vehicle/motorcycle/bike/boat/plane, you can access the teleports on foot no prob. If you do get into a car (etc.) then the code gets 'broken' and you can't do so on foot. The way around that right now is to 'change' your character's 'outfit' or 'skin' and the teleports will work properly until you get into another vehicle.
So something is breaking the 'default' portion of the code that will let your character enter/exit the marker teleports. If whoever's still working on this can look into that I believe that's where the problem lies.
The text was updated successfully, but these errors were encountered: