diff --git a/osu.Game.Rulesets.Sentakki/UI/Components/TouchVisualization.cs b/osu.Game.Rulesets.Sentakki/UI/Components/TouchVisualization.cs index 7ba3c6c93..b81d4353c 100644 --- a/osu.Game.Rulesets.Sentakki/UI/Components/TouchVisualization.cs +++ b/osu.Game.Rulesets.Sentakki/UI/Components/TouchVisualization.cs @@ -55,7 +55,7 @@ protected override void Update() { bool useLeftHand = false; - if (newPos.X < 0) + /* if (newPos.X < 0) { if (leftCount <= rightCount) useLeftHand = true; @@ -69,7 +69,7 @@ protected override void Update() if (useLeftHand) ++leftCount; else ++rightCount; Console.WriteLine(leftCount + ", " + rightCount); - + */ AddInternal(pointer = pointerPool.Get()); pointer.Scale = new Vector2(useLeftHand ? -1 : 1, 1); InUsePointers[point] = pointer;