diff --git a/osu.Game.Rulesets.Hishigata/Difficulty/HishigataDifficultyCalculator.cs b/osu.Game.Rulesets.Hishigata/Difficulty/HishigataDifficultyCalculator.cs index 3fc8dfd..695a169 100644 --- a/osu.Game.Rulesets.Hishigata/Difficulty/HishigataDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Hishigata/Difficulty/HishigataDifficultyCalculator.cs @@ -32,6 +32,6 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Array.Empty(); - protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => Array.Empty(); + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty(); } } diff --git a/osu.Game.Rulesets.Hishigata/Mods/HishigataModAutoplay.cs b/osu.Game.Rulesets.Hishigata/Mods/HishigataModAutoplay.cs index a307d35..11ea6ea 100644 --- a/osu.Game.Rulesets.Hishigata/Mods/HishigataModAutoplay.cs +++ b/osu.Game.Rulesets.Hishigata/Mods/HishigataModAutoplay.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Hishigata.Mods { - public class HishigataModAutoplay : ModAutoplay + public class HishigataModAutoplay : ModAutoplay { public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { diff --git a/osu.Game.Rulesets.Hishigata/osu.Game.Rulesets.Hishigata.csproj b/osu.Game.Rulesets.Hishigata/osu.Game.Rulesets.Hishigata.csproj index 6e7a4ae..c2a828d 100644 --- a/osu.Game.Rulesets.Hishigata/osu.Game.Rulesets.Hishigata.csproj +++ b/osu.Game.Rulesets.Hishigata/osu.Game.Rulesets.Hishigata.csproj @@ -10,6 +10,6 @@ osu.Game.Rulesets.Hishigata - +