All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- abyss secret could not be reached due to a page ID assignement bug
- wrong message about portal when first visiting sage Therel
- visual residual glitch (PAGE UP hint) after taking shortcut over the fire
- extra visual puzzles hints for portal-activation & shortcut-to-Mausoleum-entrance enigmas
- historical map in a book, to help with ballad enigma
- text of the The ballad of the first king, to better hint at the directions, that have changed
- SFX for spells
- full rewrite of the warp portals system that had glitches
- made secret path in the woods easier to figure out
- slightly reworked the ending
- rendering glitch when facing the well in the woods with both crucifix & empty bottle
- a missing newline during "Seamus through bars" dialog
- new monster & puzzle to defeat it : the Gorgon!
- new books-based rotating-lever puzzle to leave the Mausoleum
- Cauldron fire boost is displayed more explicitly
- Displaying water on minimap
- More helpful hints than "Trust your instinct: no need to go back for now"
- 3 distinct hit zones during Storm Dragon battle
- phase 2 of the final boss battle
- Improved hints in Zuruth plain, for bottle & hidden chest
- Tried to make fish-on-a-stick puzzle funnier & simpler, in Mausoleum
- Made mimics more diverse
- secrets were incorrectly reported to the Hall of Fame, due to a pages count over-optimization
- Removed useless message in village when portal is not open yet ("Trust your instinct: no need to go back for now")
- boulder on Cedar Village exit, no more needed thanks to the gorgon
Special thanks to Maxime Lemanach for the detailed feedbacks that helped me improve the game a lot in this new release!
- hint in templar library on treasure hidden behind boulder trap
- hint after polishing the sword:
No creature of darkness can match this weapon!
- Sage Therel new dialog line
- made goblin & fish enigma lengthier & funnier (hopefully)
- SFXs for last 2 enemies attacks
- GIF trailer (& script to generate it)
- blocked Templar Academy entrance once player has > 30 gold || great sword
- Mido Sesame password destination fix
- made enigma to pass over Mausoleum easier to figure out
- now also releasing a ZIP file including Sumatra PDF and a
.bat
launcher - Platino sprite on victory screen with 4 secrets
- URL on victory page pointing to the new hall of fame page
- extra hint on the Monastery Trail:
The whispering wind tells you that demons fear blessed liquids.
- Seamus now provides an extra hint in the Zuruth Plains:
The Empress castle stands further behind the canal. Go look if you can see it despite the darkness.
- base music URL now is https://chezsoi.org/lucas/undying-dusk/music/
HP drain
can no longer bring a monster HP above its maximum
- Now mentioning more largely supported ALT+🡄 pdf reader shortcut, instead of backspace only supported by Sumatra
- message when shadow soul dodged the crucifix erroneously mentioned an imp
- link to SubReddit in credits
First version published on GitHub. Pre-release aimed at playtesters.