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SNDINFO.txt
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SNDINFO.txt
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$playersound KCPlayer male *death dspldeth
$playersound KCPlayer male *xdeath dspdiehi
$playersound KCPlayer male *gibbed dsslop
$playersound KCPlayer male *pain100 dsplpain
$playersounddup KCPlayer male *pain75 *pain100
$playersounddup KCPlayer male *pain50 *pain100
$playersounddup KCPlayer male *pain25 *pain100
$playersound KCPlayer male *grunt dsoof
$playersounddup KCPlayer male *land *grunt
$playersound KCPlayer male *jump dsjump
$playersound KCPlayer male *fist dspunch
$playersound KCPlayer male *usefail dsnoway
$playersound KCPlayer female *death dsfldeth
$playersound KCPlayer female *xdeath dsfdiehi
$playersound KCPlayer female *gibbed dsslop
$playersound KCPlayer female *pain100 dsflpain
$playersounddup KCPlayer female *pain75 *pain100
$playersounddup KCPlayer female *pain50 *pain100
$playersounddup KCPlayer female *pain25 *pain100
$playersound KCPlayer female *grunt dsfoof
$playersounddup KCPlayer female *land *grunt
$playersound KCPlayer female *jump dsfjump
$playersound KCPlayer female *fist dspunch
$playersound KCPlayer female *usefail dsfnoway
$playersound KCPlayer other *death dscldeth
$playersound KCPlayer other *xdeath dscdiehi
$playersound KCPlayer other *gibbed dsslop
$playersound KCPlayer other *pain100 dsclpain
$playersounddup KCPlayer other *pain75 *pain100
$playersounddup KCPlayer other *pain50 *pain100
$playersounddup KCPlayer other *pain25 *pain100
$playersound KCPlayer other *grunt dscoof
$playersounddup KCPlayer other *land *grunt
$playersound KCPlayer other *jump dscjump
$playersound KCPlayer other *fist dspunch
$playersound KCPlayer other *usefail dscnoway
// Sounds for Heiwa player
$playeralias HeiwaPlayer male *death HeiwaDeath
$playeralias HeiwaPlayer male *xdeath HeiwaDeath
$playeralias HeiwaPlayer male *wimpydeath HeiwaDeath
$playeralias HeiwaPlayer male *crazydeath HeiwaDeath
$playeralias HeiwaPlayer male *burndeath HeiwaDeath
$playeralias HeiwaPlayer male *splat HeiwaDeath
$playeralias HeiwaPlayer male *gibbed HeiwaDeath
$playeralias HeiwaPlayer male *pain100 Heiwa/Pain1A
$playeralias HeiwaPlayer male *pain75 Heiwa/Pain2A
$playeralias HeiwaPlayer male *pain50 Heiwa/Pain3A
$playeralias HeiwaPlayer male *pain25 Heiwa/Pain4A
$playeralias HeiwaPlayer male *grunt HeiwaLand
$playeralias HeiwaPlayer male *land HeiwaLand
$playeralias HeiwaPlayer male *usefail HeiwaUseFail
$playeralias HeiwaPlayer male *falling null
$playeralias HeiwaPlayer male *jump HeiwaJumps
$playeralias HeiwaPlayer male *puzzfail HeiwaPuzzleFail
$playeralias HeiwaPlayer male *evillaugh HeiwaLaugh
$playeralias HeiwaPlayer male *weaponlaugh HeiwaLaugh
$playersound HeiwaPlayer male *dive null
$playersound HeiwaPlayer male *surface null
$playersound HeiwaPlayer male *gasp null
$playersound HeiwaPlayer male *poison null
$playeralias HeiwaPlayer female *death HeiwaDeath
$playeralias HeiwaPlayer female *xdeath HeiwaDeath
$playeralias HeiwaPlayer female *wimpydeath HeiwaDeath
$playeralias HeiwaPlayer female *crazydeath HeiwaDeath
$playeralias HeiwaPlayer female *burndeath HeiwaDeath
$playeralias HeiwaPlayer female *splat HeiwaDeath
$playeralias HeiwaPlayer female *gibbed HeiwaDeath
$playeralias HeiwaPlayer male *pain100 Heiwa/Pain1A
$playeralias HeiwaPlayer male *pain75 Heiwa/Pain2A
$playeralias HeiwaPlayer male *pain50 Heiwa/Pain3A
$playeralias HeiwaPlayer male *pain25 Heiwa/Pain4A
$playeralias HeiwaPlayer female *grunt HeiwaLand
$playeralias HeiwaPlayer female *land HeiwaLand
$playeralias HeiwaPlayer female *usefail HeiwaUseFail
$playeralias HeiwaPlayer female *falling null
$playeralias HeiwaPlayer female *jump HeiwaJumps
$playeralias HeiwaPlayer female *puzzfail HeiwaPuzzleFail
$playeralias HeiwaPlayer female *evillaugh HeiwaLaugh
$playeralias HeiwaPlayer female *weaponlaugh HeiwaLaugh
$playersound HeiwaPlayer female *dive null
$playersound HeiwaPlayer female *surface null
$playersound HeiwaPlayer female *gasp null
$playersound HeiwaPlayer female *poison null
$playeralias HeiwaPlayer other *death HeiwaDeath
$playeralias HeiwaPlayer other *xdeath HeiwaDeath
$playeralias HeiwaPlayer other *wimpydeath HeiwaDeath
$playeralias HeiwaPlayer other *crazydeath HeiwaDeath
$playeralias HeiwaPlayer other *burndeath HeiwaDeath
$playeralias HeiwaPlayer other *splat HeiwaDeath
$playeralias HeiwaPlayer other *gibbed HeiwaDeath
$playeralias HeiwaPlayer male *pain100 Heiwa/Pain1A
$playeralias HeiwaPlayer male *pain75 Heiwa/Pain2A
$playeralias HeiwaPlayer male *pain50 Heiwa/Pain3A
$playeralias HeiwaPlayer male *pain25 Heiwa/Pain4A
$playeralias HeiwaPlayer other *grunt HeiwaLand
$playeralias HeiwaPlayer other *land HeiwaLand
$playeralias HeiwaPlayer other *usefail HeiwaUseFail
$playeralias HeiwaPlayer other *falling null
$playeralias HeiwaPlayer other *jump HeiwaJumps
$playeralias HeiwaPlayer other *puzzfail HeiwaPuzzleFail
$playeralias HeiwaPlayer other *evillaugh HeiwaLaugh
$playeralias HeiwaPlayer other *weaponlaugh HeiwaLaugh
$playersound HeiwaPlayer other *dive null
$playersound HeiwaPlayer other *surface null
$playersound HeiwaPlayer other *gasp null
$playersound HeiwaPlayer other *poison null
HeiwaDeathS1 HEIDTHS1
HeiwaDeathS2 HEIDTHS2
HeiwaDeathS3 HEIDTHS3
HeiwaDeathS4 HEIDTHS4
$pitchshift HeiwaDeathS1 0
$pitchshift HeiwaDeathS2 0
$pitchshift HeiwaDeathS3 0
$pitchshift HeiwaDeathS4 0
$random HeiwaDeathScreams { HeiwaDeathS1 HeiwaDeathS1 HeiwaDeathS1 HeiwaDeathS2 HeiwaDeathS3 HeiwaDeathS4 }
$pitchshift HeiwaDeathScreams 0
HeiwaDeathQ1 HEIDTHQ1
$pitchshift HeiwaDeathQ1 0
HeiwaDeathQ2 HEIDTHQ2
$pitchshift HeiwaDeathQ2 0
HeiwaDeathQ3 HEIDTHQ3
$pitchshift HeiwaDeathQ3 0
HeiwaDeathQ4 HEIDTHQ4
$pitchshift HeiwaDeathQ4 0
HeiwaDeathQ5 HEIDTHQ5
$pitchshift HeiwaDeathQ5 0
HeiwaDeathQ6 HEIDTHQ6
$pitchshift HeiwaDeathQ6 0
HeiwaDeathQ7 HEIDTHQ7
$pitchshift HeiwaDeathQ7 0
$random HeiwaDeathQuotes { HeiwaDeathQ1 HeiwaDeathQ1 HeiwaDeathQ1 HeiwaDeathQ1 HeiwaDeathQ1
HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2 HeiwaDeathQ2
HeiwaDeathQ3 HeiwaDeathQ3 HeiwaDeathQ3 HeiwaDeathQ3 HeiwaDeathQ3
HeiwaDeathQ4 HeiwaDeathQ4 HeiwaDeathQ4 HeiwaDeathQ4 HeiwaDeathQ4
HeiwaDeathQ5 HeiwaDeathQ5 HeiwaDeathQ6 HeiwaDeathQ6 HeiwaDeathQ7 HeiwaDeathQ7 }
$pitchshift HeiwaDeathQuotes 0
$random HeiwaDeath { HeiwaDeathScreams HeiwaDeathScreams HeiwaDeathScreams HeiwaDeathScreams HeiwaDeathScreams HeiwaDeathQuotes HeiwaDeathQuotes HeiwaDeathQuotes }
$pitchshift HeiwaDeath 0
HeiwaPain11 HEIPN3
$pitchshift HeiwaPain11 0
HeiwaPain12 HEIGRNT1
$pitchshift HeiwaPain12 0
HeiwaPain13 HEIOW1
$pitchshift HeiwaPain13 0
HeiwaPain14 HEIPN8
$pitchshift HeiwaPain14 0
$random Heiwa/Pain1A { HeiwaPain11 HeiwaPain11 HeiwaPain11 HeiwaPain11 HeiwaPain12 HeiwaPain12 HeiwaPain12 HeiwaPain13 HeiwaPain14 }
$pitchshift Heiwa/Pain1A 0
HeiwaPain21 HEIPN1
$pitchshift HeiwaPain21 0
HeiwaPain22 HEIPN5
$pitchshift HeiwaPain22 0
HeiwaPain23 HEIDAMN1
$pitchshift HeiwaPain23 0
HeiwaPain24 HEIPN10
$pitchshift HeiwaPain24 0
$random Heiwa/Pain2A { HeiwaPain21 HeiwaPain21 HeiwaPain21 HeiwaPain21 HeiwaPain22 HeiwaPain22 HeiwaPain23 HeiwaPain24 HeiwaPain24 }
$pitchshift Heiwa/Pain2A 0
HeiwaPain31 HEIPN4
$pitchshift HeiwaPain31 0
HeiwaPain32 HEIPN6
$pitchshift HeiwaPain32 0
HeiwaPain33 HEIOW2
$pitchshift HeiwaPain33 0
HeiwaPain34 HEIOW7
$pitchshift HeiwaPain34 0
$random Heiwa/Pain3A { HeiwaPain31 HeiwaPain31 HeiwaPain31 HeiwaPain31 HeiwaPain32 HeiwaPain32 HeiwaPain33 HeiwaPain34 HeiwaPain34 }
$pitchshift Heiwa/Pain3A 0
HeiwaPain41 HEIPN5
$pitchshift HeiwaPain41 0
HeiwaPain42 HEIPN2
$pitchshift HeiwaPain42 0
HeiwaPain43 HEITHHRT
$pitchshift HeiwaPain43 0
HeiwaPain44 HEIPN9
$pitchshift HeiwaPain44 0
HeiwaPainBoss HEIULLPAY
$pitchshift HeiwaPainBoss 0
$random Heiwa/Pain4A { HeiwaPain41 HeiwaPain41 HeiwaPain41 HeiwaPain41 HeiwaPain42 HeiwaPain42 HeiwaPain43 HeiwaPain44 HeiwaPain44 }
$pitchshift Heiwa/Pain4A 0
HeiwaGrunt1 HEIGRNT1
HeiwaGrunt2 HEIGRNT2
HeiwaGrunt3 HEIGRNT3
HeiwaGrunt4 HEIGRNT4
$random HeiwaUseFail { HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt1 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt2 HeiwaGrunt3 HeiwaGrunt4 }
$pitchshift HeiwaGrunt1 0
$pitchshift HeiwaGrunt2 0
$pitchshift HeiwaGrunt3 0
$pitchshift HeiwaGrunt4 0
$pitchshift HeiwaUseFail 0
HeiwaLand1 HEILAND1
HeiwaLand2 HEIGRNT1
HeiwaLand3 HEIGRNT1
HeiwaLand4 null
HeiwaLand5 null
HeiwaLand6 null
$random HeiwaLand { HeiwaLand1 HeiwaLand2 HeiwaLand3 HeiwaLand4 HeiwaLand5 HeiwaLand6 }
$pitchshift HeiwaLand1 0
$pitchshift HeiwaLand2 0
$pitchshift HeiwaLand3 0
$pitchshift HeiwaLand4 0
$pitchshift HeiwaLand5 0
$pitchshift HeiwaLand6 0
$pitchshift HeiwaLand 0
HeiwaJump1 HEIJUMP1
HeiwaJump2 HEIJUMP2
$pitchshift HeiwaJump1 0
$pitchshift HeiwaJump2 0
$random HeiwaJumpSND { HeiwaJump1 HeiwaJump2 }
$random HeiwaJumps { null HeiwaJumpSND HeiwaJumpSND }
$pitchshift HeiwaJumpSND 0
$pitchshift HeiwaJumps 0
$limit HeiwaJumps 1
HeiwaGiggle1 HEILAFF1
HeiwaGiggle2 HEILAFF2
$pitchshift HeiwaGiggle1 0
$pitchshift HeiwaGiggle2 0
$random HeiwaLaugh { HeiwaGiggle1 HeiwaGiggle2 }
$pitchshift HeiwaLaugh 0
$limit HeiwaLaugh 1
HeiwaKiai1 HEIKIAI1
$pitchshift HeiwaKiai1 0
HeiwaKiai2 HEIKIAI1
$pitchshift HeiwaKiai2 0
HeiwaKiai3a HEIKIAI3
$pitchshift HeiwaKiai3a 0
HeiwaKiai3b HEIKIAI3B
$pitchshift HeiwaKiai3b 0
HeiwaKiai3c HEIKIAI3C
$pitchshift HeiwaKiai3c 0
$random HeiwaKiai3 { HeiwaKiai3a HeiwaKiai3b HeiwaKiai3c }
$pitchshift HeiwaKiai3 0
HeiwaKiai4 HEIKIAI4
$pitchshift HeiwaKiai4 0
HeiwaKiai5 HEIKIAI5
$pitchshift HeiwaKiai5 0
$random HeiwaKiais { HeiwaKiai1 HeiwaKiai2 HeiwaKiai3 HeiwaKiai4 HeiwaKiai5 }
$pitchshift HeiwaKiais 0
HeiwaDash1 HEIDASG1
HeiwaDash2 HEIJUMP2
$pitchshift HeiwaDash1 0
$pitchshift HeiwaDash2 0
$random HeiwaDashSnds { HeiwaDash1 HeiwaDash2 }
$pitchshift HeiwaDashSnds 0
// Misc
Heiwa/ReflievedSigh HEIRELEF
$pitchshift Heiwa/ReflievedSigh 0
Heiwa/ABigHelp HEIBIGHL
$pitchshift Heiwa/ABigHelp 0
Heiwa/OohNice HEINICE1
$pitchshift Heiwa/OohNice 0
Heiwa/TimesLikeThis HEITMST1
$pitchshift Heiwa/TimesLikeThis 0
Heiwa/WantSomethingSweet HEIWNTSW
$pitchshift Heiwa/WantSomethingSweet 0
// Pickups
Heiwa/JustTryToHitMe HEIJTTHM
$pitchshift Heiwa/JustTryToHitMe 0
Heiwa/Awwwsome HEIAWSM1
$pitchshift Heiwa/Awwwsome 0
Heiwa/Oooh1 HEIOOH1
$pitchshift Heiwa/Oooh1 0
Heiwa/ThisIsAmazing HEITIAMZ
$pitchshift Heiwa/ThisIsAmazing 0
Heiwa/TWTalkingAbout HEITLKAB
$pitchshift Heiwa/TWTalkingAbout 0
Heiwa/Wowww1 HEIWOWW1
$pitchshift Heiwa/Wowww1 0
Heiwa/ExcitedYes HEIYESSS
$pitchshift Heiwa/ExcitedYes 0
Heiwa/ShootFirstAskLater heiwpk1
$pitchshift Heiwa/ShootFirstAskLater 0
Heiwa/FillUWithLead heiwpk2
$pitchshift Heiwa/FillUWithLead 0
Heiwa/Time4SomeLead heiwpk3
$pitchshift Heiwa/Time4SomeLead 0
Heiwa/LetsHeatThingsUp heiwpk4
$pitchshift Heiwa/LetsHeatThingsUp 0
$random Heiwa/GrabWeapon1 { Heiwa/TWTalkingAbout Heiwa/Awwwsome Heiwa/Oooh1 Heiwa/Oooh1 Heiwa/Wowww1 Heiwa/Wowww1 Heiwa/ExcitedYes Heiwa/ExcitedYes }
$pitchshift Heiwa/GrabWeapon1 0
$random Heiwa/GrabWeapon2 { Heiwa/TWTalkingAbout Heiwa/TWTalkingAbout Heiwa/Awwwsome Heiwa/ExcitedYes Heiwa/ThisIsAmazing Heiwa/ThisIsAmazing Heiwa/ThisIsAmazing }
$pitchshift Heiwa/GrabWeapon2 0
$random Heiwa/GrabWeapon3 { Heiwa/ShootFirstAskLater Heiwa/FillUWithLead Heiwa/Time4SomeLead }
$pitchshift Heiwa/GrabWeapon3 0
$random Heiwa/GrabWeapon4 { Heiwa/LetsHeatThingsUp }
$pitchshift Heiwa/GrabWeapon4 0
// Taunts
Heiwa/GoToHell HEIGTHEL
$pitchshift Heiwa/GoToHell 0
Heiwa/HereReward HEIHRREW
$pitchshift Heiwa/HereReward 0
Heiwa/HearUCry HEIHRCRY
$pitchshift Heiwa/HearUCry 0
Heiwa/HowULikeThat HEIULKTH
$pitchshift Heiwa/HowULikeThat 0
Heiwa/UWantMore HEIWNTM
$pitchshift Heiwa/UWantMore 0
Heiwa/ISaidMove HEIISMV1
$pitchshift Heiwa/ISaidMove 0
Heiwa/UInMyWay HEIINMWY
$pitchshift Heiwa/UInMyWay 0
Heiwa/HeyShutMouth HEIHSHTM
$pitchshift Heiwa/HeyShutMouth 0
Heiwa/WontHoldBack HEIWTHLB
$pitchshift Heiwa/WontHoldBack 0
// Ranged Attack Cries
Heiwa/DanceForMe HEIWADNC
$pitchshift Heiwa/DanceForMe 0
Heiwa/BangBangBang HEIBNGBG
$pitchshift Heiwa/BangBangBang 0
// Misc 2
Heiwa/IsThisGonnaLetUp HEIGNLTU
$pitchshift Heiwa/IsThisGonnaLetUp 0
Heiwa/ImpatientHello HEIHELO1
$pitchshift Heiwa/ImpatientHello 0
Heiwa/ImpatientHey HEIHEY1
$pitchshift Heiwa/ImpatientHey 0
Heiwa/ISee HEIISEE
$pitchshift Heiwa/ISee 0
Heiwa/ItsFreezing HEIITCLD
$pitchshift Heiwa/ItsFreezing 0
Heiwa/AngryNo HEINO1
$pitchshift Heiwa/AngryNo 0
Heiwa/PuzzHm1 HEIPZHM1
$pitchshift Heiwa/PuzzHm1 0
Heiwa/PuzzHm2 HEIPZHM2
$pitchshift Heiwa/PuzzHm2 0
Heiwa/PuzzHm3 HEIPZHM3
$pitchshift Heiwa/PuzzHm3 0
$random Heiwa/PuzzHm { Heiwa/PuzzHm1 Heiwa/PuzzHm2 Heiwa/PuzzHm3 }
$pitchshift Heiwa/PuzzHm 0
Heiwa/ItsSoHot HEISOHOT
$pitchshift Heiwa/ItsSoHot 0
Heiwa/SoThatsIt HEISTHIT
$pitchshift Heiwa/SoThatsIt 0
Heiwa/ThatsNotIt HEITHNIT
$pitchshift Heiwa/ThatsNotIt 0
Heiwa/GonnaBeTough HEITHTGH
$pitchshift Heiwa/GonnaBeTough 0
Heiwa/ThisSuuuucks HEITSUKS
$pitchshift Heiwa/ThisSuuuucks 0
Heiwa/ThatsSus HEITSUSP
$pitchshift Heiwa/ThatsSus 0
Heiwa/ThisIsTerrible HEITTERB
$pitchshift Heiwa/ThisIsTerrible 0
Heiwa/WatAJerk HEIWAJRK
$pitchshift Heiwa/WatAJerk 0
// End Heiwa Sounds
inv_fail INVIFAIL
$limit inv_fail 8
rareitem/spawn raredrop
ultrarareitem/spawn urardrop
// Item Pickups
getbulletclip RABULLCL
getbulletbox RABULLBO
getbullets CBOXPKUP
getfourshells RASHELCL
getshellbox RASHELBO
getshells SHELPKUP
getsinglerocket RAROCKCL
getrocketbox RAROCKBO
getrockets ROCKPKUP
getsmallcells RACELLCL
getcellpack RACELLBO
getcells CELLPKUP
gettgunclip GTOMAMMO
gettgunset GTOMAMMO
getdevsmall RAGRENCL
getdevbox RAGRENBO
getsawsmall RACRISCL
getsawbox RACRISBO
getxbowpouch RAB357CL
getxbowbox RAB357CL
getteslasmall RAMIROCL
getteslabox RAMIROBO
getarmorfull ARMORPK
getarmorbonus1 RSSHARD1
getarmorbonus2 RSSHARD2
getarmorbonus HELMET
gethealthbonus1 RHVITAL1
gethealthbonus2 RHVITAL2
gethealthbonus VIAL
getkeycard DSGOTKEY
getskullkey DSGOTSKL
getberserkpack BERSPKUP
getberserkpack2 BERSPKU2
gethealthkit MEDISHOT
tsarmor/hit1 rw15las1
tsarmor/hit2 rw15las2
$random tsarmor/hit { tsarmor/hit1 tsarmor/hit2 }
tsarmor/charge1 ripow5
tsarmor/drain1 ripow5a
tsarmor/fullcharge radamacl
tsarmor/depleted radamabo
tsarmor/elemabsb TSAELMAB
tsarmor/fireabsb TSAFIRAB
tsarmor/iceabsb TSAICEAB
tsarmor/elecabsb TSAELEAB
tsarmor/windabsb TSAWNDAB
tsarmor/spawn TSASPAWN
tsarmor/pickup TSAPIKUP
tsarmor1/start TSA1STRT
tsarmor1/end TSA1ENDS
tsarmor2/start TSA2STRT
tsarmor2/end TSA2ENDS
tsbangle/start TSBSTART
tsbangle/end TSBENDS
weapons/minigunfire DSMINIGN
howitzer/shot DSHOWSHT
weapons/hrlexp dshrlexp
weapons/hrlfir dshrlfir
// Powerup Grab
powerups/invis getvis
powerups/suit getsuit
powerups/light getlite
powerups/invuln getinvln
powerups/kampoul getkampl
pickup/pikeammo dvfdpkup
heartb2 heartb2
locks/card techlock
locks/skull helllock
Player/TookNoDamage nodmg
$pitchshift Player/TookNoDamage 0
$limit Player/TookNoDamage 1
Player/TookNoDamageInvuln protect3
$pitchshift Player/TookNoDamageInvuln 0
$limit Player/TookNoDamageInvuln 1
player/dodge dodge
player/statsup statsup
player/statsup1 statsup1
player/statsup2 statsup2
player/statsup3 statsup3
player/statsup4 statsup4
player/statsup5 statsup5
player/statsup6 statsup6
player/statsup7 statsup7
player/statsup8 statsup8
player/hpdrain hpsuck
//
buffs/kampoulfading kampfade
buffs/bioshieldfading biofade
// LightAmp
buffs/liteampfading litefade
// Invulnerability
buffs/invulnpulse invulpul
buffs/invulnfading protect2
// Invisiblity
buffs/invisfading invisfad
// Berserk
buffs/berserkfading bersfade
// Shield
misc/levelup ISHIELD
misc/skilllvl lernskil
// MiniSoulSphere
misc/p_pkup2 dsgetpo2
// Water/Drowning
misc/mask dsmask3
misc/enterwater entwater
misc/exitwater extwater
misc/exitwater2 extwatr2
misc/drowningx pdrown
misc/drowning1 drownb1
misc/drowning2 drownb2
misc/drowninglong1 drownbl1
misc/drowninglong2 drownbl2
$random misc/drowning { misc/drowning1 misc/drowning2 }
$random misc/drowninglong { misc/drowninglong1 misc/drowninglong2 }
// Bubbles
misc/bubble1 bubbles1
misc/bubble2 bubbles2
misc/bubble3 bubbles3
$random misc/bubbles { misc/bubble1 misc/bubble2 misc/bubble3 }
kampoulsphere/pulse KMPLSPUL
// Dust Blower
weapons/airblow/surface DBLWAIR
weapons/airblow/underwater DBLWWATR
// Tommy Gun
weapons/tomup RPRIFL03
DSTOMFR DSTOMFR
TOMPKP TOMPKP
// Devastator
weapons/devshot dsdevsht
weapons/devlnch dsdevlnc
weapons/devexpl dsdevxpl
weapons/devswap ramiroc2 // ramirocl
weapons/devburt cannfir2 // cannfire
weapons/devup RPPLAS03
// Time Manipulation V:
TimeFreezeIn TMSP1IN
TimeFreezeOut TMSP1OT
TimeFreezeLoop TMSP1LP
TimeFreezeIn2 TMSP2IN
TimeFreezeOut2 TMSP2OT
TimeFreezeLoop2 TMSP2LP
TimeFreezeIn4 TMSP4IN
TimeFreezeOut4 TMSP4OT
TimeFreezeOut4a TMSP4O2
TimeFreezeLoop4 TMSP4LP
TimeFreezeDefensiveIn null
TimeFreezeDefensiveOut null
TimeFreezeNeutralIn null
TimeFreezeNeutralOut null
TimeFreezeOffensiveIn null
TimeFreezeOffensiveOut null
TimeFreezeCooldown TMFCLDN
TheWorldIn TWTS1IN
TheWorldOut TWTS1OUT
TimeStopTick1 TMSPTIC1
TimeStopTick2 TMSPTIC2
TimeStopTick3 TMSPTIC3
TimeStopTick4 TMSPTIC4
TimeStopTick5 TMSPTIC5
TimeStopTick6 TMSPTIC6
TimeStopTick7 TMSPTIC7
TimeStopTick8 TMSPTIC8
TimeStopTick9 TMSPTIC9
TimeStopTick0 TMSPTIC0
$random TimeStopTick { TimeStopTick1 TimeStopTick2 TimeStopTick3 TimeStopTick4 TimeStopTick5 TimeStopTick6 TimeStopTick7 TimeStopTick8 TimeStopTick9 TimeStopTick0 }
$limit TimeStopTick 2
fall/quick quikfall
player/dash NINJDODG
player/airjump NINJJUMP
$pitchshift player/dash 0
$pitchshift player/airjump 0
// What
sielsgrace0 sielgrce
sielsgracea sielgrca
sielsgrace1 slgclne1
sielsgrace2 slgclne2
sielsgrace3 slgclne3
sielsgrace4 slgclne4
// Hit/Death Sounds
misc/whoops whoops
misc/spoohw spoohw
misc/hitreducedtime P_DING
misc/hitnodmg P_DING2
misc/hitboostedtime P_DING3
misc/hitmine1 DSMINE1
misc/hitmine2 DSMINE2
$random misc/hitmine { misc/hitmine1 misc/hitmine2 }
misc/hit HIT
misc/hit2 HIT2
misc/EBFoeHit EBFoeHit
misc/hitally HITally
misc/hitpunch HIT3
misc/hitpunch2 HIT4
misc/hitpally HITpally
misc/killsnd KILLSND
misc/killsnd2 KILLSND2
misc/EBFoeDie EBFoeDie
misc/killsndAlly KILLSNDA
misc/killsndDED KILLSND3
misc/killsndDED2 KILLSND4
misc/killsndDEDAlly killsnA2
$pitchshift misc/hit 2
$pitchshift misc/hit2 2
$pitchshift misc/killsnd 2
$pitchshift misc/killsnd2 2
misc/killsndduck DUCK
misc/killsndduck2 DUCK2
misc/killsndohno kn-ohno
misc/killsndoof rb-oof
misc/killsndboop HIT-BOOP
$random misc/killinfight { misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck2 misc/killsndduck2 misc/killsndduck2misc/killsndduck2 misc/killsndduck2 misc/killsndduck2 misc/killsndohno misc/killsndohno misc/killsndohno misc/killsndohno misc/killsndoof misc/killsndoof misc/killsndboop misc/killsndboop }
land/bootland BOOTLAND
misc/critsnd1 crithit1
misc/critsnd2 smash
//pike/pokeykill aukillsd
// Armor
armordamaged hitarmor
armorbroken brkarmor
$pitchshift armordamaged 0
$pitchshift armorbroken 0
// Crits
crit/crit1 mccrit1
crit/crit2 mccrit2
crit/crit3 mccrit3
$random crit/critical { crit/crit1 crit/crit2 crit/crit3 }
player/whistle5 WHISTLE5
FTDTHSN FTDTHSN
MORTIS MORTIS
MoCoGi/Transform1 mk2-477
MoCoGi/Transform2 mk3-00855
Resurrection/EvilBig DQDANGER
Resurrection/Evil EKCG
fistswingheavy11 DQPNSW11
fistswingheavy12 DQPNSW12
fistswingheavy13 DQPNSW13
fistswingheavy14 DQPNSW14
fistswingheavy21 DQPNSW21
fistswingheavy22 DQPNSW22
fistswingheavy23 DQPNSW23
fistswingheavy24 DQPNSW24
$random fistswingheavy1 { fistswingheavy11 fistswingheavy12 fistswingheavy13 fistswingheavy14 }
$random fistswingheavy2 { fistswingheavy21 fistswingheavy22 fistswingheavy23 fistswingheavy24 }
$random fistswingheavy0 { fistswingheavy1 fistswingheavy2 }
fistswingmedium11 DQPNSW31
fistswingmedium12 DQPNSW32
fistswingmedium13 DQPNSW33
fistswingmedium14 DQPNSW34
fistswingmedium21 DQPNSW41
fistswingmedium22 DQPNSW42
fistswingmedium23 DQPNSW43
fistswingmedium24 DQPNSW44
$random fistswingmedium1 { fistswingmedium11 fistswingmedium12 fistswingmedium13 fistswingmedium14 }
$random fistswingmedium2 { fistswingmedium21 fistswingmedium22 fistswingmedium23 fistswingmedium24 }
$random fistswingmedium0 { fistswingmedium1 fistswingmedium2 }
fistswinglight11 DQPNSW51
fistswinglight12 DQPNSW52
fistswinglight13 DQPNSW53
fistswinglight14 DQPNSW54
fistswinglight21 DQPNSW61
fistswinglight22 DQPNSW62
fistswinglight23 DQPNSW63
fistswinglight24 DQPNSW64
$random fistswinglight1 { fistswinglight11 fistswinglight12 fistswinglight13 fistswinglight14 }
$random fistswinglight2 { fistswinglight21 fistswinglight22 fistswinglight23 fistswinglight24 }
$random fistswinglight0 { fistswinglight1 fistswinglight2 }
fistswing DSFISTGO
fistswingheavy DSFISTG1
fistswingmedium DSFISTG2
fistswinglight DSFISTG3
$pitchshift fistswing 0
$pitchshift fistswingheavy 0
$pitchshift fistswingmedium 0
$pitchshift fistswinglight 0
fisthitberserk DSFISTH2
$pitchshift fisthitberserk 0
FistHitWall DSFISTW1
fisthitberserkwall DSFISTW2
$pitchshift FistHitWall 0
$pitchshift fisthitberserkwall 0
$limit Fistswing 0
$limit Fistswingheavy 0
$limit Fistswingheavy1 0
$limit Fistswingheavy2 0
$limit Fistswingmedium 0
$limit Fistswingmedium1 0
$limit Fistswingmedium2 0
$limit Fistswinglight 0
$limit Fistswinglight1 0
$limit Fistswinglight2 0
$limit FistHit 0
$limit FistHitWall 0
$limit fisthitberserk 0
$limit fisthitberserkwall 0
//Glock 21
weapons/glockup GLOKUP
weapons/glockfire GLOKFIRE
weapons/glockdry GLOKDRY
weapons/glockout GLOKOUT
weapons/glockin GLOKIN
// SawThrower
weapons/throwsawup dstsawup
weapons/throwsawready dstsawrd
weapons/throwsawcut dstsawct
weapons/throwsawlaunch dstsawln
weapons/throwsawhit dstsawht
weapons/throwsawdamage dstsawdm
// Impaler XBow
Weapon/XBowFire ARROWR
Weapon/XBowLoad BALLWIND
Weapon/XBowSplatter NAILHTBD
Weapon/XBowHit NAILHIT
// Tesla Cannon
TSLAEND TSLAEND
TSLAFIR TSLAFIR
TSLSTRT TSLSTRT
TSLPRJC2 TSLPRJC2
TSLPRJC1 TSLPRJC1
Tesla/Start THDRFIR1
Tesla/Fire1 TESLFIR
Tesla/Fire2 TESLA2
Tesla/AltCharge1 TESLWI
Tesla/AltCharge2 THDRFIR3
Tesla/AltFire1 TESLWIX
Tesla/AltFire2 TSL2EXP
Tesla/End TMPFIRE
TESLFX TESLFX
weap/tsla/see1 teslsee1
weap/tsla/see2 teslsee2
weap/tsla/see3 teslsee3
weap/tsla/see4 teslsee4
$Random weap/tsla/see {weap/tsla/see1 weap/tsla/see2 weap/tsla/see3 weap/tsla/see4}
$Limit weap/tsla/see 1
// Weakness/Resistance Hit Sounds
misc/WeaknessHit MELEE-WH
misc/WeaknessHitMid MELEE-MH
misc/WeaknessHitHigh MELEE-HH
misc/ResistanceHit PARRY
misc/ResistanceHitMid PARRY2
misc/ResistanceHitHigh PARRY3
DMC/Charge DMC_CHRG
DMC/Fire DMC_FIRE
DMBall/Impact DMC_IMPX
BHole/Suck DMC_VOID
BHole/Explosion DMC_XPLD
$limit DMBall/Impact 0
$limit BHole/Suck 0
$limit BHole/Explosion 0
stats/allcompletion allcompl
//
//
//
//
//
// Footsteps
// Sound Info
// Define the actual sounds here
// Default / Ground
step/default1 DSSTP1
step/default2 DSSTP2
step/default3 DSSTP3
step/default4 DSSTP4
$random step/default { step/default1 step/default2 step/default3 step/default4 }
// Water
step/water1 DSWTR1
step/water2 DSWTR2
step/water3 DSWTR3
step/water4 DSWTR4
$random step/water { step/water1 step/water2 step/water3 step/water4 }
// Carpet
step/carpet1 DSCARP1
step/carpet2 DSCARP2
step/carpet3 DSCARP3
$random step/carpet { step/carpet1 step/carpet2 step/carpet3 }
// Dirt
step/dirt1 DSDIRT1
step/dirt2 DSDIRT2
step/dirt3 DSDIRT3
step/dirt4 DSDIRT4
step/dirt5 DSDIRT5
step/dirt6 DSDIRT6
$random step/dirt { step/dirt1 step/dirt2 step/dirt3 step/dirt4 step/dirt5 step/dirt6 }
// Gravel
step/gravel1 DSGRAV1
step/gravel2 DSGRAV2
step/gravel3 DSGRAV3
step/gravel4 DSGRAV4
$random step/gravel { step/gravel1 step/gravel2 step/gravel3 step/gravel4 }
// Hard
step/hard1 DSHARD1
step/hard2 DSHARD2
step/hard3 DSHARD3
step/hard4 DSHARD4
step/hard5 DSHARD5
step/hard6 DSHARD6
$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 step/hard5 step/hard6 }
// Metal A
step/metal/a1 DSMET01
step/metal/a2 DSMET02
step/metal/a3 DSMET03
step/metal/a4 DSMET04
step/metal/a5 DSMET05
step/metal/a6 DSMET06
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 step/metal/a5 step/metal/a6 }
// Metal B (Thin Metals, Girders)
step/metal/b1 DSMET201
step/metal/b2 DSMET202
step/metal/b3 DSMET203
step/metal/b4 DSMET204
$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }
// Rock
step/rock1 DSROCK1
step/rock2 DSROCK2
step/rock3 DSROCK3
step/rock4 DSROCK4
step/rock5 DSROCK5
step/rock6 DSROCK6
step/rock7 DSROCK7
step/rock8 DSROCK8
$random step/rock { step/rock1 step/rock2 step/rock3 step/rock4 step/rock5 step/rock6 step/rock7 step/rock8 }
// Snow
step/snow1 DSSNOW1
step/snow2 DSSNOW2
step/snow3 DSSNOW3
step/snow4 DSSNOW4
step/snow5 DSSNOW5
step/snow6 DSSNOW6
$random step/snow { step/snow1 step/snow2 step/snow3 step/snow4 step/snow5 step/snow6 }
// Tile A
step/tile/a1 DSTILE01
step/tile/a2 DSTILE02
step/tile/a3 DSTILE03
step/tile/a4 DSTILE04
step/tile/a5 DSTILE05
step/tile/a6 DSTILE06
$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 step/tile/a5 step/tile/a6 }
// Tile B (Hallways, Marble/Finer Tiles)
step/tile/b1 DSTILE21
step/tile/b2 DSTILE22
step/tile/b3 DSTILE23
step/tile/b4 DSTILE24
step/tile/b5 DSTILE25
step/tile/b6 DSTILE26
step/tile/b7 DSTILE27
step/tile/b8 DSTILE28
$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 step/tile/b5 step/tile/b6 step/tile/b7 step/tile/b8 }
// Wood
step/wood1 DSWOOD1
step/wood2 DSWOOD2
step/wood3 DSWOOD3
step/wood4 DSWOOD4
$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }
// Slime
step/slime1 DSSLIME1
step/slime2 DSSLIME2
step/slime3 DSSLIME3
step/slime4 DSSLIME4
$random step/slime { step/slime1 step/slime2 step/slime3 step/slime4 }