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FortniteLauncher.sln
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FortniteLauncher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FortniteLauncher", "FortniteLauncher/FortniteLauncher.csproj", "{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Debug|Any CPU.ActiveCfg = Release|x86
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Debug|x64.ActiveCfg = Debug|x64
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Debug|x64.Build.0 = Debug|x64
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Release|Any CPU.ActiveCfg = Release|x86
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Release|x64.ActiveCfg = Release|x64
{BAFEEF0A-F055-41EF-BD77-854074C1C4B4}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4C5BE28A-CA54-4D98-9C45-898D630F11C0}
EndGlobalSection
EndGlobal