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# Spider Stomping Game | ||
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## About the game | ||
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This game is a Halloween decoration, originally designed back in 2018, which is | ||
run using a projector and 3D scanner. It scans for players' feet and maps that | ||
into projection space to allow players to try to stomp on as many cartoon spiders | ||
as they can within the allotted time. | ||
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## Required equipment | ||
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To run this game, you will need the following hardware: | ||
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* Reasonably hefty computing device. A Raspberry Pi is unlikely to have enough | ||
horsepower for it. | ||
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* 3D scanner which is compatible with OpenNI. I used a Structure sensor, but a | ||
Microsoft Kinect should work just fine as well. | ||
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* Projector which has a wide enough field of view to form a decent-sized play area. | ||
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* Ladder and some means of fastening the projector and 3D scanner. The taller the | ||
ladder, the more flexibility you have in positioning the projector for a workable | ||
play area size. | ||
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* Light-colored driveway or other flat floor surface. Dark-colored asphalt | ||
driveways will not give you a good projection surface. Concrete driveways work well. | ||
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As for software, you will need: | ||
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* Processing 3 | ||
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* OpenNI, which as of 2020 I no longer remember how to set up, so you're on your own | ||
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* Processing audio library | ||
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## Equipment setup | ||
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1. Set up the ladder to one side of the driveway with steps pointing toward the | ||
driveway. | ||
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2. Attach the 3D scanner to the ladder pointing roughly straight horizontally out | ||
toward the driveway. Make sure that the play area you want is within the | ||
3D scanner's field of view. | ||
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3. Attach a board or something to the ladder, near the top on an angle pointing | ||
downward toward the driveway, so you have something to attach the projector to. | ||
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4. Attach the projector to the board. | ||
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5. Connect projector and 3D scanner to the computer and power everything on. | ||
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6. Set up the projector as a second monitor on the computer. | ||
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7. Adjust the projector so that the playfield is roughly rectangular on the | ||
driveway. It also needs to be relatively large - 8-10 feet long is a good size to | ||
aim for. The larger you make the playfield, the more exercise the players will | ||
get and the harder the game is. Larger playfields also accommodate multiple | ||
players better. | ||
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## Software setup | ||
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1. Due to the way OpenNI works, I have to launch Processing as the root user. | ||
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2. Run the sketch. It will launch two windows. The one on the second screen (the | ||
projector) will be the actual game. The first screen should have a diagnostic window | ||
showing various information overlayed onto a preview of what the 3D scanner sees. | ||
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3. The game will initially start in calibration mode, to account for differences in | ||
setup of where the projector and 3D scanner are aligned. To calibrate, make sure the | ||
3D scanner can only see one person. The game will display an arrow in one corner. | ||
Walk over to it and, facing the 3D scanner, place your left foot on the arrow. (For | ||
best results, make sure the 3D scanner can also clearly see your right foot, but do | ||
not place your right foot on the arrow.) After a few seconds, the game will move the | ||
arrow to another corner. Keep walking to the arrow and placing your left foot on it | ||
until you have completed all four corners. | ||
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4. Once calibration is complete, the game will launch into actual game mode. | ||
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5. If you want to quit, stop the sketch. | ||
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## Playing the game | ||
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1. Have player or players stand in the starting circle. The game works well for | ||
one to two players, although if your computer is fast enough and your play area is | ||
large enough, it seems to work okay up to about four players. All of the players | ||
need to have their feet inside of the circle to start the game. | ||
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2. Spiders will start randomly floating through the play area. The goal is to stomp | ||
on as many spiders as possible within the allotted time period. If even one spider | ||
is stomped, you win! | ||
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3. Once the game is over, it will reset back to the start mode in step 1. This is a | ||
pretty simple game. | ||
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## Diagnosing problems | ||
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* There is a diagnostic window which runs on screen 1 when the game is running. If | ||
you are running the game on a laptop, this should be the laptop's built-in screen. | ||
This diagnostic screen shows what the 3D scanner sees. Information is overlayed onto | ||
this 3D scanner view to show (in green) where it is detecting feet as well as (in red) | ||
where the calibration step has placed the corners of the play area. | ||
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* The projected game displays yellow circles where the 3D scanner sees feet. Whereas | ||
the diagnostic image on-screen displays the information in scanner space, the yellow | ||
circles show the same data after being mapper to projector space. | ||
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* The 3D scanner will try to detect and map into 3D space every person it sees within | ||
its field of view. It will try to track them even if they're outside of the | ||
playfield. The more people it tracks, the slower the game runs. So it's best if you | ||
limit the number of players playing together to a very small number, depending on how | ||
powerful your computer is. My computer can track two players quite well, which works | ||
great if you have a couple siblings who want to play together. Or a parent with a | ||
small child. | ||
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* If the game is running slow, even with a limited number of players, check to make | ||
sure that all spectators are outside of the field of view of the 3D scanner. You can | ||
confirm this by looking at the on-screen diagnostic image. You may need to add some | ||
festive methods of blocking the field of view (large props, fake castle walls, etc.) | ||
since often with this game spectators will get excited and keep advancing closer to | ||
cheer on and help the player. | ||
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* Once the game gets to a high enough level and there are too many sounds playing at | ||
the same time from a lot of spiders on the playfield, sometimes the sound will glitch | ||
out. I have not been able to debug this problem yet. If it happens, the only | ||
solution I've got is to restart the game, which will require doing calibration again. | ||
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## Any other problems? | ||
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I'm finally getting this thing released after Halloween 2020 is already over. I've | ||
tried to include everything in here you need and add some comments to make this | ||
reproducible, but unfortunately now that I have time to do this, I've already torn | ||
down my setup for the year and can't realistically retest the changes I've made | ||
right now. So if you have any issues with this release, please file an issue and | ||
let me know! |
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