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Vect.h
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Vect.h
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#ifndef _VECT_H
#define _VECT_H
class Vect
{
double x, y, z;
public:
Vect();
Vect(double, double, double);
//method functions
void setVect(double xs, double ys, double zs)
{
x = xs;
y = ys;
z = zs;
}
double getVectX()
{
return x;
}
double getVectY()
{
return y;
}
double getVectZ()
{
return z;
}
double magnitude ()
{
return sqrt( (x*x) + (y*y) + (z*z));
}
Vect normalize()
{
double mag = this->magnitude();
return Vect (x/mag,y/mag,z/mag);
}
Vect negative()
{
return Vect(-x,-y,-z);
}
double dotProduct(Vect v)
{
return x*v.getVectX()+y*v.getVectY()+z*v.getVectZ();
}
Vect crossProduct(Vect v)
{
return Vect(y*v.getVectZ() - z*v.getVectY(), z*v.getVectX()-x*v.getVectZ(),
x*v.getVectY() - y*v.getVectX());
}
Vect vectAdd(Vect v)
{
return Vect(x+v.getVectX(),y+v.getVectY(),z+v.getVectZ());
}
Vect vectMult (double scalar)
{
return Vect (x*scalar, y*scalar, z*scalar);
}
};
Vect::Vect()
{
x = 0;
y = 0;
z = 0;
}
Vect::Vect(double i, double j, double k)
{
x = i;
y = j;
z = k;
}
#endif