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SIM Theme Park Online Restoration

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An Online Server Resurrection Project for SIM Theme Park Online Protocol 1.0

Does it work?

Kind of. Generally, I have made a nice UI for hosting a local server, so running it shouldn't be too problematic for most users. Setting up the game to use TPW-SE is fairly straight-forward as well.

Note that due to game-related issues, the game has only been seen to connect to locally hosted servers, not remote ones.

Setup

After cloning the repository, most code is written entirely from scratch. You should not need any extra prerequesites other than a valid copy of Visual Studio compatible with .NET 5.0 / 6.0, and the WPF package installed.

To ensure the game connects to your server, refer to the Online.sam file, located in your installation directory /data directory.

It should look like this: https://github.com/JDrocks450/SIM-Theme-Park-Online/wiki/Example-Online.sam-Configuration-for-TPW-SE-development

Roadmap

For roadmap information, see the following document. https://1drv.ms/w/s!AuOXXqHhGp4krQumTp-ot6Bt0GZR?e=kANSRc

TPW-SE / Bullfrog Protocol

I have drafted a brief resource to aid in shedding light on the packet structure that Theme Park World / SIM Theme Park used to create the online world seen in-game. While it is incomplete, it does contain some important details.

Check out the Wiki for more information.