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sv_index.js
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sv_index.js
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/**
* Soooo, few things to mention before you dive into the code:
* fist; Yes, I know I'm not using the native way to check for ace permission, because I want the messages to be unified,
* second; There could be some bugs, typos, or stupid and unnecessary code, just know I code at 3 am :p
* third; if you find any bugs, typos, or stupid and unnecessary code; please do make an issue card or do a pull request if you're feeling generous
*/
// ========================================================================================================================
// COMMANDS
// ------------------------------------------------------------------------------------------------------------------------
// MAKES SURE YOU KNOW WHAT YOU'RE DOING BEFORE YOU CHANGE ANYTHING
// ========================================================================================================================
/**
* Admin Revive Command
*/
if (Config.Commands.AdRev.Enabled) {
RegisterCommand('adrev', (source, args) => {
if (IsPlayerAceAllowed(source, 'DeathScript.AdRev')) {
const Player = args[0] || source;
if (ValidatePlayer(source, Player, 'AdRev')) {
const Ped = GetPlayerPed(Player);
if (GetEntityHealth(Ped) > 1) {
if (Player === source) {
SendMessage(source, Config.Commands.AdRev.Messages.ToStaff.Usage);
} else {
SendMessage(source, Config.Commands.AdRev.Messages.ToStaff.Alive);
}
} else {
emitNet('DeathScript:Admin:Revive', Player, source, false);
if (Player === source) {
SendMessage(source, Config.Commands.AdRev.Messages.ToStaff.Revived);
} else {
SendMessage(source, Config.Commands.AdRev.Messages.ToStaff.Revived);
SendMessage(Player, Config.Commands.AdRev.Messages.ToPlayer.Revived);
}
}
}
} else {
SendMessage(source, Config.Commands.AdRev.Messages.ToStaff.NoPermission);
}
});
}
/**
* Admin Respawn Command
*/
if (Config.Commands.AdRes.Enabled) {
RegisterCommand('adres', (source, args) => {
if (IsPlayerAceAllowed(source, 'DeathScript.AdRes')) {
const Player = args[0] || source;
if (ValidatePlayer(source, Player, 'AdRes')) {
const Ped = GetPlayerPed(Player);
if (GetEntityHealth(Ped) > 1) {
if (Player === source) {
SendMessage(source, Config.Commands.AdRes.Messages.ToStaff.Usage);
} else {
SendMessage(source, Config.Commands.AdRes.Messages.ToStaff.Alive);
}
} else {
emitNet('DeathScript:Admin:Respawn', Player, source, false);
if (Player === source) {
SendMessage(source, Config.Commands.AdRes.Messages.ToStaff.Respawned);
} else {
SendMessage(source, Config.Commands.AdRes.Messages.ToStaff.Respawned);
SendMessage(Player, Config.Commands.AdRes.Messages.ToPlayer.Respawned);
}
}
}
} else {
SendMessage(source, Config.Commands.AdRes.Messages.ToStaff.NoPermission);
}
});
}
/**
* Admin Revive All Command
*/
if (Config.Commands.AdRevAll.Enabled) {
RegisterCommand('adrevall', source => {
if (IsPlayerAceAllowed(source, 'DeathScript.AdRevAll')) {
emitNet('DeathScript:Admin:Revive', -1, source, true);
SendMessage(source, Config.Commands.AdRevAll.Messages.ToStaff.Revived);
} else {
SendMessage(source, Config.Commands.AdRevAll.Messages.ToStaff.NoPermission);
}
});
}
/**
* Admin Respawn All Command
*/
if (Config.Commands.AdResAll.Enabled) {
RegisterCommand('adresall', source => {
if (IsPlayerAceAllowed(source, 'DeathScript.AdResAll')) {
emitNet('DeathScript:Admin:Respawn', -1, source, true);
SendMessage(source, Config.Commands.AdResAll.Messages.ToStaff.Respawned);
} else {
SendMessage(source, Config.Commands.AdResAll.Messages.ToStaff.NoPermission);
}
});
}
/**
* Toggle Script Command
*/
if (Config.Commands.ToggleDS.Enabled) {
RegisterCommand('toggleds', (source) => {
if (IsPlayerAceAllowed(source, 'DeathScript.ToggleDS')) {
Config.Enabled = !Config.Enabled;
emitNet('DeathScript:Toggle', -1, Config.Enabled);
SendMessage(-1, Config.Enabled ? Config.Commands.ToggleDS.Messages.ToggledOn : Config.Commands.ToggleDS.Messages.ToggledOff);
} else {
SendMessage(source, Config.Commands.ToggleDS.Messages.NoPermission);
}
});
}
// ========================================================================================================================
// EVENTS
// ------------------------------------------------------------------------------------------------------------------------
// MAKES SURE YOU KNOW WHAT YOU'RE DOING BEFORE YOU CHANGE ANYTHING
// ========================================================================================================================
onNet('DeathScript:Admin:CheckAce', (Moderator, Command) => {
if (IsPlayerAceAllowed(Moderator, `DeathScript.${Command.toLowerCase()}`)) {
emitNet('DeathScript:Admin:CheckAce:Return', Moderator, Moderator, Command, true);
} else {
emitNet('DeathScript:Admin:CheckAce:Return', Moderator, Moderator, Command, false);
}
});
onNet('DeathScript:Admin:ValidatePlayer', (Moderator, Player, Command) => {
if (ValidatePlayer(Moderator, Player, Command)) {
const Ped = GetPlayerPed(Player);
if (GetEntityHealth(Ped) > 1) {
if (parseInt(Player) === Moderator) {
SendMessage(Moderator, Config.Commands[Command].Messages.ToStaff.YouAlive);
} else {
SendMessage(Moderator, Config.Commands[Command].Messages.ToStaff.Alive);
}
} else {
if (Command === 'AdRev') {
emitNet('DeathScript:Admin:Revive', Player, Moderator, false);
} else {
emitNet('DeathScript:Admin:Respawn', Player, Moderator, false);
}
if (parseInt(Player) === Moderator) {
SendMessage(Moderator, Config.Commands[Command].Messages.ToStaff[Command === 'AdRev' ? 'Revived' : 'Respawned']);
} else {
SendMessage(Moderator, Config.Commands[Command].Messages.ToStaff[Command === 'AdRev' ? 'Revived' : 'Respawned']);
SendMessage(Player, Config.Commands[Command].Messages.ToPlayer[Command === 'AdRev' ? 'Revived' : 'Respawned']);
}
}
}
});
// ========================================================================================================================
// FUNCTIONS
// ------------------------------------------------------------------------------------------------------------------------
// MAKES SURE YOU KNOW WHAT YOU'RE DOING BEFORE YOU CHANGE ANYTHING
// ========================================================================================================================
/**
* @name ValidatePlayer
* @description Used to check whether the player is present in the server or not; and reply if not present or incorrect syntax was used
* @returns {boolean} True/False
* @example ValidatePlayer(StaffId, PlayerId, 'adrev')
*/
const ValidatePlayer = (Source, Player, Command) => {
if (!isNaN(Player)) {
if (GetPlayerEndpoint(Player)) {
return true;
} else {
SendMessage(Source, Config.Commands[Command].Messages.ToStaff.NotFound);
}
} else if (Player.toLowerCase() === 'all') {
return true;
} else {
SendMessage(Source, Config.Commands[Command].Messages.ToStaff.IdNumber);
}
};
/**
* @name SendMessage
* @description A shortcut function to emit a 'chat:addMessage' event to send a message to a specific player or all
* @returns Returnless
* @example SendMessage(StaffId, ['(INFO)', 'Incorrect ID!'])
*/
const SendMessage = (Recipient, MessageArgs) => Recipient === 0 ? console.log(MessageArgs.join(' ') + '^0') : emitNet('chat:addMessage', Recipient, { args: MessageArgs, multiline: true });
// ========================================================================================================================
// EXPORTS
// ------------------------------------------------------------------------------------------------------------------------
// MAKES SURE YOU KNOW WHAT YOU'RE DOING BEFORE YOU CHANGE ANYTHING
// ========================================================================================================================
exports('Revive', (PlayerId) => {
if (!isNaN(Player)) {
const Ped = GetPlayerPed(PlayerId);
if (GetEntityHealth(Ped) <= 1) {
emitNet('DeathScript:Admin:Revive', PlayerId, 0, false);
}
} else if (PlayerId.toLowerCase() === 'all') {
emitNet('DeathScript:Admin:Revive', -1, 0, true);
}
});
exports('Respawn', (PlayerId) => {
if (!isNaN(Player)) {
const Ped = GetPlayerPed(PlayerId);
if (GetEntityHealth(Ped) <= 1) {
emitNet('DeathScript:Admin:Respawn', PlayerId, 0, false);
}
} else if (PlayerId.toLowerCase() === 'all') {
emitNet('DeathScript:Admin:Respawn', -1, 0, true);
}
});