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After Jelly changed vertex ordering the end crystal detection appears to malfunctioning.
This is most likely an issue of something in Iris not working properly with this new vertex order, as there is nothing shader side that relies on a specific vertex order, and there isn't really anything sodium could be doing directly to the shader thats bypassing iris.
Screenshots
vortex.flicker.mp4
The text was updated successfully, but these errors were encountered:
What happened?
Many details are to be found in CaffeineMC/sodium#2916
After Jelly changed vertex ordering the end crystal detection appears to malfunctioning.
This is most likely an issue of something in Iris not working properly with this new vertex order, as there is nothing shader side that relies on a specific vertex order, and there isn't really anything sodium could be doing directly to the shader thats bypassing iris.
Screenshots
vortex.flicker.mp4
The text was updated successfully, but these errors were encountered: