If we have modified parts of the WorldEdit codebase, we considered annotating it with different styles of comments, which are explained in this document.
public static Player adapt(com.sk89q.worldedit.entity.Player player) {
//FAWE start - Get player from PlayerProxy instead of BukkitPlayer if null
player = PlayerProxy.unwrap(player);
return player == null ? null : ((BukkitPlayer) player).getPlayer();
//FAWE end
}
The -sources
jar retains comments, if you add the FAWE API to your maven or gradle project, you can view differences between the projects with ease.
Behind the `//FAWE start - ` you can find a comment what has been changed and why it has been changed.
//FAWE start
@Override
public void setPermission(String permission, boolean value) {
}
//FAWE end
Annotations can cover whole methods or go beyond the method and wrap around several added methods.
Class additions are added under the com.fastasyncworldedit
namespace, but sometimes classes need to be added in package private.
If that is done, you can find a package-info.java
file within the package affected that outlines FAWE added classes:
/**
* The following classes are FAWE additions:
*
* @see com.sk89q.worldedit.world.block.BlockTypesCache
*/
package com.sk89q.worldedit.world.block;
Specific changes are not annotated:
-
com.fastasyncworldedit.core.configuration.Caption
incom.sk89q.worldedit
packages have been changed fromcom.sk89q.worldedit.util.formatting.text.Text
to allow the usage of color codes for messages. -
Certain Log4J loggers have been adjusted to use the proper format of placeholders.