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Hot reloading #3
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I think hot reloading functionality is a very crucial part for this language. |
I haven't done much work with hot-reloading but AIUI, it can be much more powerful with explicit support from the language. Many functions take place over multiple ticks, and it'll be important to let them clean themselves up if we want the hot reloading to be reliable. Mun might be a good reference |
That seems a very ambitious. |
I think this would have to be a bukkit plugin which could communicate with the compiler to switch out the datapacks as edits are made.
Datapacks are a great target for hot reloading, since minecraft is full of state. What do you think of designing the language to support it from the start?
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