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Memory fills up as my program is stopped and started again #459
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Hm, the "proper way" is to call window:remove() to let window object to be collected by GC later. But your case looks like a worst possible problem with a memory leak which detection is almost impossible without memory profiler or some extra tools. I also encountered same shit in a couple of apps - but decided that the game was not worth the candle |
mineos is known for being memory intensive at times |
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Is there a proper way to exit a program? I have it set to window:remove() when the exit button is pressed, but if the pc is on for too long, memory goes up to 99% as program is restarted.
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