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Hide bugs & features #93

Open
54 of 76 tasks
ncannasse opened this issue Oct 9, 2020 · 0 comments
Open
54 of 76 tasks

Hide bugs & features #93

ncannasse opened this issue Oct 9, 2020 · 0 comments

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@ncannasse
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ncannasse commented Oct 9, 2020

  • review camera movement entirely (wrt zoom / translation) - base on looking at object (ray cast)
  • changing animation speed also change camera movement (speed = 0 -> can't move camera)
  • (wt) New > Shader > Custom... crash
  • moving an event on FBX animation timeline does not change its time until it's renamed
  • when switching between tabs and scrolling image with mouse, scroll goes wild
  • [cdb] copy/paste won't work on file/color
  • on texture field : right click > open in explorer (additionally to View) using explorer /select,c:/path/to/file
  • can't rename WT Al region folder because of CDB file lock (suspend/resume file watch ?)
  • prefab "baker" which creates a single baked mesh from several sub models children (building runtime reusable texture atlas shared by all bakers)
  • better integration for moving folder (Move -> choose directory)
  • svn integration for delete file/folder
  • terrain edit : if we are in a .prefab, then drag and dropping a fbx will reset all current changes in terrain (it will reload instead of using current data). Works in .l3d
  • terrain edit : when in edit mode, switching tab and returning will bug the terrain paint brush
  • ScriptShader that allows realtime shader editing within hide
  • [cdb] bug when deleting item line with converts set : cells undefined
  • [cdb] bug when ctrl+z with same element path --> override some data (needs to store name-index) (bounties)
  • sometimes mesh spray cursor meshes are still following cursors after unselected (?)
  • enabling Group in cdb sheet break script context
  • can't add 2D noise in L3D
  • cdb flags popup in list is cut
  • cdb flags are on top of column names
  • meshspray multi material handling
  • meshspray allow perInstance in shader
  • paste a copied prefab in prefab view does not mark changes - cannot undo/save
  • Right click -> Save As on L3D/Prefab tab should also copy data folder
  • Right click on Reference ->Set + select file (allow fast switch)
  • using MoveLeft/MoveRight on sheet don't keep sheet selected in tabs
  • using MoveLeft/MoveRight doesn't take into account sheets hidden by current category filters
  • monaco : break entirely keyboard input when cdb is reloaded (?)
  • cdb : allow rename in a sub/parent object (refactor), example : name -> props.name or name -> _.name (parent)
  • cdb : allow "Behaviors" properties (opt-in groups of fields) -- either TProperty (single instance) -- or multi instance ?
  • cdb : copy/paste does not work in prefab view
  • custom script hook : allow to set dependency file so changing it will redo type checking (edit mode only ?)
  • [cdb] tilesets are not reload when changed on disk
  • [cdb] cache image size for faster reload (NG achievements : 184x2 tiles with different images)
  • some elements are being hidden while they are in camera (portrait body)
  • domkit : text="a b" does not work
  • [cdb] be able to inject a Bool into a Flag (rename in flagField.flagName ?)
  • [cdb] - be able to customize icon size for a specific sheet/kind -- or custom css per project ?
  • [cdb] closing a list containing an opened script property does not save it
  • [cdb] when api.xml changes, refresh all scripts check in current page (not only opened editors)
  • shader reference should apply to parent
  • meshspray shader configuration
  • meshspray : Esc doesn't remove cursor
  • meshspray : add SetToTerrain button
  • bug meshSpray paint if not (0,0,0)
  • meshspray show position (check hasPosition)
  • View > Resources null error
  • outline : should have two colors based if object is masked by another one - allows for easier placement
  • cdb : enter after insert property will not set correct focus
  • [cdb] be able from a CDB element in L3D/Prefab to open it in CDB View
  • toggle visible with right click on l3d does not allow save + does not match Object3D.visible (???)
  • prefab : renaming a prefab file should also rename the .dat dir
  • An error should be displayed if the .dat dir has different case than the prefab file
  • cdb : renaming an ID should also update scripts containing Table.ID
  • resources : don't filter view with single letter search (lag)
  • opening a view in resources should cancel Ctrl+F Search (+ bind Ctrl+P as well here ?)
  • constraints can't be edited (still working)
  • script edit in prefab view : Ctrl+S gets captured
  • script edit in prefab view : completion is too large
  • env : remove fake hdr, generate .env from tex (to commit), review binary format, allow hdr images, realloc
  • deleting woodPiecesSpawner object keep icon visible
  • [cdb] changing CDB data structure in prefab does not save database !
  • loading a prefab reference does not apply its renderProps (if we don't have our own)
  • [cdb] reloading page (for example remove a property) does not reapply filter
  • Reload > memory leaks (cpu + gpu?)
  • Edit Reference > wrong currentpath for bake / dat files
  • References should not have a single Box interactive - but a more complex shape
  • doing copy current on prefab camera does not save undo history (no save possible)
  • goto reference does not clear view filter, if set
  • opening T1_Tav seems to compute environment ???
  • copy paste while editing an ID insert a space (Chrome Bug)
  • Ctrl A / C / V in input text should not be considered a shortcut
  • check and fix input problems in fx editor
  • [cdb] - copy pasting resets filter
  • pressing enter in subtable list enumeration does close + reopens it
@ncannasse ncannasse changed the title Hide bugs Hide bugs & features Nov 27, 2020
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