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review camera movement entirely (wrt zoom / translation) - base on looking at object (ray cast)
changing animation speed also change camera movement (speed = 0 -> can't move camera)
(wt) New > Shader > Custom... crash
moving an event on FBX animation timeline does not change its time until it's renamed
when switching between tabs and scrolling image with mouse, scroll goes wild
[cdb] copy/paste won't work on file/color
on texture field : right click > open in explorer (additionally to View) using explorer /select,c:/path/to/file
can't rename WT Al region folder because of CDB file lock (suspend/resume file watch ?)
prefab "baker" which creates a single baked mesh from several sub models children (building runtime reusable texture atlas shared by all bakers)
better integration for moving folder (Move -> choose directory)
svn integration for delete file/folder
terrain edit : if we are in a .prefab, then drag and dropping a fbx will reset all current changes in terrain (it will reload instead of using current data). Works in .l3d
terrain edit : when in edit mode, switching tab and returning will bug the terrain paint brush
ScriptShader that allows realtime shader editing within hide
[cdb] bug when deleting item line with converts set : cells undefined
[cdb] bug when ctrl+z with same element path --> override some data (needs to store name-index) (bounties)
sometimes mesh spray cursor meshes are still following cursors after unselected (?)
enabling Group in cdb sheet break script context
can't add 2D noise in L3D
cdb flags popup in list is cut
cdb flags are on top of column names
meshspray multi material handling
meshspray allow perInstance in shader
paste a copied prefab in prefab view does not mark changes - cannot undo/save
Right click -> Save As on L3D/Prefab tab should also copy data folder
Right click on Reference ->Set + select file (allow fast switch)
using MoveLeft/MoveRight on sheet don't keep sheet selected in tabs
using MoveLeft/MoveRight doesn't take into account sheets hidden by current category filters
monaco : break entirely keyboard input when cdb is reloaded (?)
cdb : allow rename in a sub/parent object (refactor), example : name -> props.name or name -> _.name (parent)
cdb : allow "Behaviors" properties (opt-in groups of fields) -- either TProperty (single instance) -- or multi instance ?
cdb : copy/paste does not work in prefab view
custom script hook : allow to set dependency file so changing it will redo type checking (edit mode only ?)
[cdb] tilesets are not reload when changed on disk
[cdb] cache image size for faster reload (NG achievements : 184x2 tiles with different images)
some elements are being hidden while they are in camera (portrait body)
domkit : text="a b" does not work
[cdb] be able to inject a Bool into a Flag (rename in flagField.flagName ?)
[cdb] - be able to customize icon size for a specific sheet/kind -- or custom css per project ?
[cdb] closing a list containing an opened script property does not save it
[cdb] when api.xml changes, refresh all scripts check in current page (not only opened editors)
shader reference should apply to parent
meshspray shader configuration
meshspray : Esc doesn't remove cursor
meshspray : add SetToTerrain button
bug meshSpray paint if not (0,0,0)
meshspray show position (check hasPosition)
View > Resources null error
outline : should have two colors based if object is masked by another one - allows for easier placement
cdb : enter after insert property will not set correct focus
[cdb] be able from a CDB element in L3D/Prefab to open it in CDB View
toggle visible with right click on l3d does not allow save + does not match Object3D.visible (???)
prefab : renaming a prefab file should also rename the .dat dir
An error should be displayed if the .dat dir has different case than the prefab file
cdb : renaming an ID should also update scripts containing Table.ID
resources : don't filter view with single letter search (lag)
opening a view in resources should cancel Ctrl+F Search (+ bind Ctrl+P as well here ?)
constraints can't be edited (still working)
script edit in prefab view : Ctrl+S gets captured
script edit in prefab view : completion is too large
env : remove fake hdr, generate .env from tex (to commit), review binary format, allow hdr images, realloc
explorer /select,c:/path/to/file
.dat
dir.dat
dir has different case than the prefab fileThe text was updated successfully, but these errors were encountered: