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Talking with @trethaller about a future BRDF refactoring in Heaps and Hide:
Need to fix the typo: BRDF (instead of BDRF)
Move BRDFs and utility functions (fresnel, isotropic/anisotropic GGX, Smith Masking Term, sampling, roughness remapping, etc.) in one file to ensure a coherent shading within the engine and the editor (maybe on Heaps side and report changes in Hide accordingly)
The text was updated successfully, but these errors were encountered:
Talking with @trethaller about a future BRDF refactoring in Heaps and Hide:
The text was updated successfully, but these errors were encountered: