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NOTE WELL: I'd be happy to volunteer my time to make the HEAPS Help better ... but I don't have the information needed to make the help better. I'm still trying to work things out.
Please add more detail - how to flip, mirror, rotate Tiles ... how to include collission detection, physics, etc (other libraries ?).
I realise Heaps is all work in progress, and Heaps is FREE, but the help as it currently stands is really poor. So far it feels like I am spending more time working out how to do really basic stuff with your engine, searching through the source code, etc, than it would be to create my own engine from scratch (which I have done before). Appreciate what you are working towards, and Heaps is FREE which is awesome, but it is so frustrating. If only the help was better.
All I have after several days (spreadout over many months) of trying to do basic stuff with HEAPS is frustration ... I keep returning to HEAPS to give it another try ...
The text was updated successfully, but these errors were encountered:
Sources:
NOTE WELL: I'd be happy to volunteer my time to make the HEAPS Help better ... but I don't have the information needed to make the help better. I'm still trying to work things out.
Please add more detail - how to flip, mirror, rotate Tiles ... how to include collission detection, physics, etc (other libraries ?).
I realise Heaps is all work in progress, and Heaps is FREE, but the help as it currently stands is really poor. So far it feels like I am spending more time working out how to do really basic stuff with your engine, searching through the source code, etc, than it would be to create my own engine from scratch (which I have done before). Appreciate what you are working towards, and Heaps is FREE which is awesome, but it is so frustrating. If only the help was better.
All I have after several days (spreadout over many months) of trying to do basic stuff with HEAPS is frustration ... I keep returning to HEAPS to give it another try ...
The text was updated successfully, but these errors were encountered: