Making objects interactive is done creating a h3d.scene.Interactive
instance. You give it a target object and attach it to a parent.
var interaction = new h3d.scene.Interactive(collider, s3d);
interaction.onOver = function(event) {
trace("over");
}
interaction.onOut = function(event) {
trace("out");
}
interaction.onClick = function(event) {
trace("click!");
}
interaction.onPush = function(event) {
trace("down!");
}
interaction.onRelease = function(event) {
trace("up!");
}
interaction.onClick = function(event) {
trace("click!");
}
All events callbacks receive a hxd.Event
instance, which contains info about the event.