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Utils.go
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Utils.go
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package giu
import (
"fmt"
"image"
"image/color"
"image/draw"
"image/png"
"os"
"path/filepath"
"github.com/HACKERALERT/imgui-go"
)
// LoadImage loads image from file and returns *image.RGBA
func LoadImage(imgPath string) (*image.RGBA, error) {
imgFile, err := os.Open(filepath.Clean(imgPath))
if err != nil {
return nil, err
}
defer func() {
// nolint:govet // we want to reuse this err variable here
if err := imgFile.Close(); err != nil {
panic(fmt.Sprintf("error closing image file: %s", imgPath))
}
}()
img, err := png.Decode(imgFile)
if err != nil {
return nil, err
}
return ImageToRgba(img), nil
}
// ImageToRgba converts image.Image to *image.RGBA
func ImageToRgba(img image.Image) *image.RGBA {
switch trueImg := img.(type) {
case *image.RGBA:
return trueImg
default:
rgba := image.NewRGBA(trueImg.Bounds())
draw.Draw(rgba, trueImg.Bounds(), trueImg, image.Pt(0, 0), draw.Src)
return rgba
}
}
// ToVec4Color converts rgba color to imgui.Vec4
func ToVec4Color(col color.RGBA) imgui.Vec4 {
return imgui.Vec4{
X: float32(col.R) / 255,
Y: float32(col.G) / 255,
Z: float32(col.B) / 255,
W: float32(col.A) / 255,
}
}
// ToVec2 converts image.Point to imgui.Vec2
func ToVec2(pt image.Point) imgui.Vec2 {
return imgui.Vec2{
X: float32(pt.X),
Y: float32(pt.Y),
}
}
// Vec4ToRGBA converts imgui's Vec4 to golang rgba color
func Vec4ToRGBA(vec4 imgui.Vec4) color.RGBA {
return color.RGBA{
R: uint8(vec4.X * 255),
G: uint8(vec4.Y * 255),
B: uint8(vec4.Z * 255),
A: uint8(vec4.W * 255),
}
}
// Update updates giu app
// it is done by default after each frame.
// Hoeever because frames stops rendering, when no user
// action is done, it may be necessary to
// Update ui manually at some point.
func Update() {
if Context.isAlive {
Context.platform.Update()
Context.IO().SetFrameCountSinceLastInput(0)
}
}
// GetCursorScreenPos returns imgui drawing cursor on the screen
func GetCursorScreenPos() image.Point {
pos := imgui.CursorScreenPos()
return image.Pt(int(pos.X), int(pos.Y))
}
// SetCursorScreenPos sets imgui drawing cursor on the screen
func SetCursorScreenPos(pos image.Point) {
imgui.SetCursorScreenPos(imgui.Vec2{X: float32(pos.X), Y: float32(pos.Y)})
}
// GetCursorPos gets imgui drawing cursor inside of current window
func GetCursorPos() image.Point {
pos := imgui.CursorPos()
return image.Pt(int(pos.X), int(pos.Y))
}
// SetCursorPos sets imgui drawing cursor inside of current window
func SetCursorPos(pos image.Point) {
imgui.SetCursorPos(imgui.Vec2{X: float32(pos.X), Y: float32(pos.Y)})
}
// GetMousePos returns mouse position
func GetMousePos() image.Point {
pos := imgui.MousePos()
return image.Pt(int(pos.X), int(pos.Y))
}
func GetAvailableRegion() (width, height float32) {
region := imgui.ContentRegionAvail()
return region.X, region.Y
}
// CalcTextSize calls CalcTextSizeV(text, false, -1)
func CalcTextSize(text string) (width, height float32) {
return CalcTextSizeV(text, false, -1)
}
// CalcTextSizeV calculates text dimensions
func CalcTextSizeV(text string, hideAfterDoubleHash bool, wrapWidth float32) (w, h float32) {
size := imgui.CalcTextSize(text, hideAfterDoubleHash, wrapWidth)
return size.X, size.Y
}
// SetNextWindowSize sets size of the next window
func SetNextWindowSize(width, height float32) {
imgui.SetNextWindowSize(imgui.Vec2{X: width * Context.platform.GetContentScale(), Y: height * Context.platform.GetContentScale()})
}
// ExecCondition represents imgui.Condition
type ExecCondition imgui.Condition
// imgui conditions
const (
ConditionAlways ExecCondition = ExecCondition(imgui.ConditionAlways)
ConditionOnce ExecCondition = ExecCondition(imgui.ConditionOnce)
ConditionFirstUseEver ExecCondition = ExecCondition(imgui.ConditionFirstUseEver)
ConditionAppearing ExecCondition = ExecCondition(imgui.ConditionAppearing)
)
// SetNextWindowPos sets position of next window
func SetNextWindowPos(x, y float32) {
imgui.SetNextWindowPos(imgui.Vec2{X: x, Y: y})
}
// SetNextWindowSizeV does similar to SetNextWIndowSize but allows to specify imgui.Condition
func SetNextWindowSizeV(width, height float32, condition ExecCondition) {
imgui.SetNextWindowSizeV(
imgui.Vec2{
X: width * Context.platform.GetContentScale(),
Y: height * Context.platform.GetContentScale(),
},
imgui.Condition(condition),
)
}
// SetItemDefaultFocus set the item focused by default
func SetItemDefaultFocus() {
imgui.SetItemDefaultFocus()
}
// SetKeyboardFocusHere sets keyboard focus at the widget
func SetKeyboardFocusHere() {
SetKeyboardFocusHereV(0)
}
func SetKeyboardFocusHereV(i int) {
imgui.SetKeyboardFocusHereV(i)
}
func PushClipRect(clipRectMin, clipRectMax image.Point, intersectWithClipRect bool) {
imgui.PushClipRect(ToVec2(clipRectMin), ToVec2(clipRectMax), intersectWithClipRect)
}
func PopClipRect() {
imgui.PopClipRect()
}