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Context.go
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Context.go
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package giu
import (
"sync"
"github.com/HACKERALERT/imgui-go"
)
var Context context
type Disposable interface {
Dispose()
}
type state struct {
valid bool
data Disposable
}
type context struct {
renderer imgui.Renderer
platform imgui.Platform
widgetIndexCounter int
// Indicate whether current application is running
isAlive bool
// States will used by custom widget to store data
state sync.Map
}
func (c *context) GetRenderer() imgui.Renderer {
return c.renderer
}
func (c *context) GetPlatform() imgui.Platform {
return c.platform
}
func (c *context) IO() imgui.IO {
return imgui.CurrentIO()
}
func (c *context) invalidAllState() {
c.state.Range(func(k, v interface{}) bool {
if s, ok := v.(*state); ok {
s.valid = false
}
return true
})
}
func (c *context) cleanState() {
c.state.Range(func(k, v interface{}) bool {
if s, ok := v.(*state); ok {
if !s.valid {
c.state.Delete(k)
s.data.Dispose()
}
}
return true
})
// Reset widgetIndexCounter
c.widgetIndexCounter = 0
}
func (c *context) SetState(id string, data Disposable) {
c.state.Store(id, &state{valid: true, data: data})
}
func (c *context) GetState(id string) interface{} {
if v, ok := c.state.Load(id); ok {
if s, ok := v.(*state); ok {
s.valid = true
return s.data
}
}
return nil
}
// Get widget index for current layout
func (c *context) GetWidgetIndex() int {
i := c.widgetIndexCounter
c.widgetIndexCounter++
return i
}