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A simple package to allow users to run Monte Carlo Tree Search on any perfect information domain

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MCTS

This package provides a simple way of using Monte Carlo Tree Search in any perfect information domain.

Installation

With pip: pip install mcts

Without pip: Download the zip/tar.gz file of the latest release, extract it, and run python setup.py install

Quick Usage

In order to run MCTS, you must implement a State class which can fully describe the state of the world. It must also implement four methods:

  • getCurrentPlayer(): Returns 1 if it is the maximizer player's turn to choose an action, or -1 for the minimiser player
  • getPossibleActions(): Returns an iterable of all actions which can be taken from this state
  • takeAction(action): Returns the state which results from taking action action
  • isTerminal(): Returns True if this state is a terminal state
  • getReward(): Returns the reward for this state. Only needed for terminal states.

You must also choose a hashable representation for an action as used in getPossibleActions and takeAction. Typically this would be a class with a custom __hash__ method, but it could also simply be a tuple or a string.

Once these have been implemented, running MCTS is as simple as initializing your starting state, then running:

from mcts import mcts

searcher = mcts(timeLimit=1000)
bestAction = searcher.search(initialState=initialState)

Here the unit of timeLimit=1000 is millisecond. You can also use iterationLimit=1600 to specify the number of rollouts. Exactly one of timeLimit and iterationLimit should be specified. The expected reward of best action can be got by setting needDetails to True in searcher.

resultDict = searcher.search(initialState=initialState, needDetails=True)
print(resultDict.keys()) #currently includes dict_keys(['action', 'expectedReward'])

See naughtsandcrosses.py for a simple example.

Alpha-Beta Pruning

The use of alpha-beta pruning is almost the same as MCTS. The only different is that getReward() is needed for all states.

from mcts import abpruning
searcher=abpruning(deep=3)
bestAction=searcher.search(initialState)

The parameters for abpruning's construction function are

  • deep : search deepth;
  • n_killer : number of killers in killer heuristic optimization, default is 2;
  • gameinf : an upper bound of getReward() return values, used as "inf" in algorithm, default 65535.

After search() is called, details of children can be found in searcher.children, and searcher.counter records how many leaf nodes are visited. searcher.children is a dictinary looks like {action:value}.

Slow Usage

Write Your Own Policy

The default policy for this package is randomPolicy defined in mcts.py. Its structure is

def randomPolicy(state):
    while not state.isTerminal():
        action = random.choice(state.getPossibleActions())
        state = state.takeAction(action)
    return state.getReward()

By substituting it with a stronger policy, you can make the search more efficient. The new policy should be a function which takes state as its input and return reward from the point of view of state's current player and will be hand over to mcts by changing rolloutPolicy=randomPolicy in mcts's construct function. Pay attention to the sign of reward the policy function returned. Or it will play for its opponent. For example, suppose I have trained a neural network which can estimate the expected reward even the state is not terminal; I can use it to accelerate the rollout

def nnPolicy(state):
    if state.isTerminal():
        return state.getReward()
    else:
        return reward_estimated_by_neural_network

More

//TODO

Collaborating

Feel free to raise a new issue for any new feature or bug you've spotted. Pull requests are also welcomed if you're interested in directly improving the project.

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A simple package to allow users to run Monte Carlo Tree Search on any perfect information domain

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