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On fresh map with lab tiles, without any other mods, renaming Stage for blueprint crashes the script:
20.848 Checksum for script __bp100__/control.lua: 3240698080
21.029 Script @__bp100__/entity/entity-prototype-info.lua:20: Processing blueprint-able entity prototypes
24.116 Script @__bp100__/lib/protected-action.lua:13: Protected action: unexpected error occurred:
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
__bp100__/ui/StageSelector.lua:86: in function <__bp100__/ui/StageSelector.lua:85>
(...tail calls...)
__bp100__/lib/event/Event.lua:34: in function 'raise'
__bp100__/lib/event/Property.lua:138: in function 'set'
__bp100__/lib/factoriojsx/render.lua:29: in function <__bp100__/lib/factoriojsx/render.lua:28>
(...tail calls...)
[C]: in function 'xpcall'
__bp100__/lib/protected-action.lua:17: in function 'protectedAction'
__bp100__/lib/factoriojsx/render.lua:489: in function <__bp100__/lib/factoriojsx/render.lua:478>
The text was updated successfully, but these errors were encountered:
On fresh map with lab tiles, without any other mods, renaming Stage for blueprint crashes the script:
The text was updated successfully, but these errors were encountered: