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Crash on stage name change #47

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madneon opened this issue Mar 31, 2024 · 2 comments
Open

Crash on stage name change #47

madneon opened this issue Mar 31, 2024 · 2 comments

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@madneon
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madneon commented Mar 31, 2024

On fresh map with lab tiles, without any other mods, renaming Stage for blueprint crashes the script:

  20.848 Checksum for script __bp100__/control.lua: 3240698080
  21.029 Script @__bp100__/entity/entity-prototype-info.lua:20: Processing blueprint-able entity prototypes
  24.116 Script @__bp100__/lib/protected-action.lua:13: Protected action: unexpected error occurred:
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
    __bp100__/ui/StageSelector.lua:86: in function <__bp100__/ui/StageSelector.lua:85>
    (...tail calls...)
    __bp100__/lib/event/Event.lua:34: in function 'raise'
    __bp100__/lib/event/Property.lua:138: in function 'set'
    __bp100__/lib/factoriojsx/render.lua:29: in function <__bp100__/lib/factoriojsx/render.lua:28>
    (...tail calls...)
    [C]: in function 'xpcall'
    __bp100__/lib/protected-action.lua:17: in function 'protectedAction'
    __bp100__/lib/factoriojsx/render.lua:489: in function <__bp100__/lib/factoriojsx/render.lua:478>
@GlassBricks
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I'm unable to reproduce this.
It would be helpful if you could provide:

  • What version of the mod you are using
  • More specific instructions to produce the crash
  • A save file where the crash happened.

@madneon
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madneon commented Jun 22, 2024

Sorry for late answer, I'm not using GitHub daily anymore.
Please let me know If you still want me to try reproduce this error with new versions.

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