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Improve game_state matching for phase trigger #74

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jimmydorry opened this issue Mar 4, 2016 · 3 comments
Open

Improve game_state matching for phase trigger #74

jimmydorry opened this issue Mar 4, 2016 · 3 comments
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@jimmydorry
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#73 (comment)

I guess there is a new game_state that breaks things. @MNoya has this been happening in eletd or PMP?

@jimmydorry jimmydorry added the bug label Mar 4, 2016
@jimmydorry jimmydorry self-assigned this Mar 4, 2016
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Why haven't we seen this as far larger problem then? Does it kick the game into that state faster than it used to? I can probably answer my own question tomorrow by looking in the dataset.

@SinZ163 SinZ163 added this to the V5 milestone Mar 5, 2016
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Recent related changes here:

9c3c5e2

0e4222d

025bfd0

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