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skeleton animation features plugin #364
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so what took me a while to realize was that I just needed to set instancePosition : POSITION1 in the VertexCommon.bsl |
Wow! That look really nice and could give us the "physic ropes", I had access in the Source Engine. |
currently on fork. requires manualy updating bsf to do instanced drawing. |
Some notes as I work on it to track.
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