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ShadowOmniMap.blsl failing with vulkan #355
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bsfExamples does work with master bsf and vulkan api on the demos that I tested. Idk if any of the current examples have shadows in them. The test was failing with RenderBeast and |
shader compilation failing at bsf/Data/Raw/Shaders/ShadowProjectOmni.bsl Line 165 in 86d227c
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So I was trying to test https://github.com/pgruenbacher/bsf/blob/2c05c8dc0334904cde7e5fe3cd58cb9799001185/Source/Plugins/bsfECSRenderer/BsRendererECS_test.cpp#L244
but with vulkan render api.
However I get an error saying that "gShadowCubeTex" is not found.
Cannot find texture parameter with the name: 'gShadowCubeTex'
by GpuParams.When I try to build the assets manually I notice that most shaders are passing except for the ShadowProjectOmni.blsl shader which is the only shader using TextureCube with SampleCmp and SamplerCubeState.
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