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A lot of engines make editor and engine source code inaccessible in the editor. If there is a way to define an asset folder for game specific prefabs, scripts, etc. I think that could be good so you easily can access what you need and stow away what you do not need.
The text was updated successfully, but these errors were encountered:
A lot of engines make editor and engine source code inaccessible in the editor. If there is a way to define an asset folder for game specific prefabs, scripts, etc. I think that could be good so you easily can access what you need and stow away what you do not need.
The text was updated successfully, but these errors were encountered: