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Is it possible to make VR applications compatible with all devices using Rust? Are we approaching the era of wearable VR PCs? Rust is a great programming language. It seems to perform exceptionally well even at the lowest levels of hardware, but is there robust support for it in the VR development space? From my research, it doesn't appear to be the case.
It seems like the United States and Khronos standards are once again angling for a cutting-edge programming language. Our interactive cutting-edge developers need to be liberated on the web. This is particularly relevant now, with the recent release of Apple's Vision Pro.
The text was updated successfully, but these errors were encountered:
Hello~*
Is it possible to make VR applications compatible with all devices using Rust? Are we approaching the era of wearable VR PCs? Rust is a great programming language. It seems to perform exceptionally well even at the lowest levels of hardware, but is there robust support for it in the VR development space? From my research, it doesn't appear to be the case.
https://www.reddit.com/r/rust_gamedev/comments/r68blf/is_it_possible_to_develop_an_oculus_quest_game_in/
It seems like the United States and Khronos standards are once again angling for a cutting-edge programming language. Our interactive cutting-edge developers need to be liberated on the web. This is particularly relevant now, with the recent release of Apple's Vision Pro.
The text was updated successfully, but these errors were encountered: