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Currently every single modification on the playfield issues a full draw update to the UI.
This is really slow when multiple Entities get added to the playfield.
The draw updates should be rate limited in the playfield for better performance.
The text was updated successfully, but these errors were encountered:
Currently every single modification on the playfield issues a full draw update to the UI.
This is really slow when multiple Entities get added to the playfield.
The draw updates should be rate limited in the playfield for better performance.
The text was updated successfully, but these errors were encountered: