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Webots uses the contactProperties field in the world settings to define the physical properties of the interaction between different solids with a specified contactMaterial.
This is a twofold problem:
On one side the contactProperties sets the properties of friction between 2 contactMaterials and is configured in the WorldInfo node, which is defined in the .wbt worldfile.
The contactMaterial is defined in the Solid node, which is being automatically generated from the andino URDF. Currently urdf2webots doesn't provide a way of setting a contactMaterial for a solid.
The text was updated successfully, but these errors were encountered:
Webots uses the
contactProperties
field in the world settings to define the physical properties of the interaction between different solids with a specifiedcontactMaterial
.This is a twofold problem:
contactProperties
sets the properties of friction between 2contactMaterials
and is configured in the WorldInfo node, which is defined in the.wbt
worldfile.contactMaterial
is defined in the Solid node, which is being automatically generated from the andino URDF. Currently urdf2webots doesn't provide a way of setting a contactMaterial for a solid.The text was updated successfully, but these errors were encountered: