-
-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bot movement and aiming issues #9
Comments
does map have zombie push waypoints? |
No? I made waypoints for about a few zm maps with your bot but there's no type of zombie push waypoints when checking checking the EBOT menu, is it an auto flag object or a command in the console? |
And so I can properly make the EBOT's play is there a specific method of waypointing to prevent the bug? I just use a regular method of connecting them through path webbing. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I was playing cs with this bot again but the bots have this new bug that makes opposite teams get stuck together while aiming in opposite directions of each other in zombie mode specifically. Bots firing at a distance would hit their marks and zombies aiming and charging directly at the enemy would infect them successfully. But once they miss shots at each other they just get stuck in a single node while failing to hit each other. My observation so far has been a consistency issue with the aiming and movement that once they both miss each other they get stuck in one spot in the map.
The text was updated successfully, but these errors were encountered: