You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"Hero reviews" aim to be as-exhaustive-as-possible bug/improvement lists tailor-made after extensively testing every IMBA hero currently in the game.
Tasks marked with [enhancement] aren't really bugs, but suggested changes to mechanics which would, imo, improve gameplay.
General
Nothing here!
Mist Coil
Healing does not scale with Spell Power.
When stolen by Rubick, triggers an IsHiddenWhenStolen script error.
Tooltip does not state that cast range increases with levels.
[enhancement] Rubick's Mist Coil always applies level 1 Curse of Avernus, instead of the same level as Abaddon's curse.
[enhancement] same as above, but for Anti-Mage's spell shield.
Aphotic Shield
[needs more research] The shield seems to be able to absorb more damage than it should, by a moderate amount (~10%). I wasn't able to fully verify this or quantify the damage block deviance.
When stolen by Rubick, triggers an IsHiddenWhenStolen script error.
Blink Dagger goes on cooldown when being hit by enemies, even if the damage was fully prevented by Aphotic Shield.
[enhancement] Living Armor currently blocks damage before Aphotic Shield (any damage in excess of that prevented by Living Armor is absorbed by the shield). While this is the opposite in vanilla (where aphotic shield blocks the full damage, but living armor loses charges with every damage instance anyway), I propose keeping this interaction as-is, as it is more powerful, and makes more sense.
[citation needed] When False Promise ends, its final damage bypasses aphotic shield completely. I'm currently unsure if this is really a bug or intended.
Curse of Avernus
Using Mist Coil while Broken still applies Curse of Avernus.
Buff/debuff duration tooltips are inverted.
[enhancement] Abaddon's damage-triggered healing shouldn't be shown in green numbers above his head (the lifesteal animation is enough).
Picking the blessing of avernus talent does not show increased values on Curse of Avernus' tooltip.
Overchannel
Overchannel's self-damage is amplified by spell amplification.
Tooltip does not state that leveling up Borrowed Time also levels up Overchannel.
Picking the perfect vessel talent does not show increased values on Overchannel's tooltip.
Borrowed Time
Borrowed Pain calculation is using original damage instead of actual damage.
Example: enemy hero with 200 damage hits ally with 11 armor (40% physical resist), under level 3 borrowed pain effect (20% damage redirect).
Expected: out of 120 damage dealt to the ally, 20% (24 damage) is redirected to Abaddon, healing him. Ally takes 96 damage.
Current: 20% of 200 (40) damage is redirected to abaddon, healing him. Ally takes 120 - 40 = 80 damage.
Hitting a low health (<400) Abaddon with Silver Edge's active will trigger Borrowed Time (should apply Break first).
[enhancement] Killing Abaddon from above 400 health with a single damage instance will bypass Borrowed Time entirely. This is the appropriate vanilla behavior, but I believe it shouldn't happen in IMBA. I leave this for Shush's judgement.
[enhancement] Borrowed Time's damage-triggered healing shouldn't be shown in green numbers above his head (the lifesteal animation is enough).
The text was updated successfully, but these errors were encountered:
"Hero reviews" aim to be as-exhaustive-as-possible bug/improvement lists tailor-made after extensively testing every IMBA hero currently in the game.
Tasks marked with [enhancement] aren't really bugs, but suggested changes to mechanics which would, imo, improve gameplay.
General
Mist Coil
Aphotic Shield
Curse of Avernus
Overchannel
Borrowed Time
Example: enemy hero with 200 damage hits ally with 11 armor (40% physical resist), under level 3 borrowed pain effect (20% damage redirect).
Expected: out of 120 damage dealt to the ally, 20% (24 damage) is redirected to Abaddon, healing him. Ally takes 96 damage.
Current: 20% of 200 (40) damage is redirected to abaddon, healing him. Ally takes 120 - 40 = 80 damage.
Hitting a low health (<400) Abaddon with Silver Edge's active will trigger Borrowed Time (should apply Break first).
[enhancement] Killing Abaddon from above 400 health with a single damage instance will bypass Borrowed Time entirely. This is the appropriate vanilla behavior, but I believe it shouldn't happen in IMBA. I leave this for Shush's judgement.
[enhancement] Borrowed Time's damage-triggered healing shouldn't be shown in green numbers above his head (the lifesteal animation is enough).
The text was updated successfully, but these errors were encountered: