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weaponFlags.json
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/
weaponFlags.json
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[
"AllowCloseQuarterKills",
"AllowEarlyExitFromFireAnimAfterBulletFired",
"AllowFireInterruptWhenReady",
"AllowMeleeBlock",
"AllowMeleeIntroAnim",
"AllowMovementDuringFirstPersonScope",
"AnimCrouchFire",
"AnimReload",
"ApplyBulletForce",
"ApplyVehicleDamageToEngine",
"ArmourPenetrating",
"AttachFPSLeftHandIKToRight",
"AttachReloadObjectToRightHand",
"Automatic",
"BlockAmbientIdles",
"BlockFirstPersonStateTransitionWhileFiring",
"CanBeAimedLikeGunWithoutFiring",
"CanBeFiredLikeGun",
"CanBlowUpVehicleAtZeroBodyHealth",
"CanFreeAim",
"CanLockonInVehicle",
"CanLockonOnFoot",
"CanPerformArrest",
"CanUseInVehMelee",
"CarriedInHand",
"CookWhileAiming",
"CreateBulletExplosionWhenOutOfTime",
"CreatesAPotentialExplosionEventWhenFired",
"CreateVisibleOrdnance",
"CreateWeaponWithNoModel",
"DamageCausesDisputes",
"DangerousLookingMeleeWeapon",
"DelayedFiringAfterAutoSwap",
"DelayedFiringAfterAutoSwapPreviousWeapon",
"DisableAimAngleChecksForReticule",
"DisableCombatRoll",
"DisableFPSAimForScope",
"DisableFPSScope",
"DisableIdleAnimationFilter",
"DisableIdleAnimationFilterWhenReloading",
"DisableIdleVariations",
"DisableLeftHandIkInCover",
"DisableLeftHandIkInDriveby",
"DisableLeftHandIkWhenOnFoot",
"DisablePlayerBlockingInMP",
"DisableRightHandIk",
"DisableStealth",
"DisableTorsoIKAboveAngleThreshold",
"DiscardWhenOutOfAmmo",
"DisplayRechargeTimeHUD",
"DoesRevivableDamage",
"DontAutoSwapOnPickUp",
"DontBlendFireOutro",
"DontBreakRopes",
"DontPlayDryFireAnim",
"DontSwapWeaponIfNoAmmo",
"DriveByMPOnly",
"DropWhenCooked",
"EnableFPSIdleOnly",
"EnableFPSRNGOnly",
"EnforceAimingRestrictions",
"EnforceFiringAngularThreshold",
"FireAnimRateScaledToTimeBetweenShots",
"FirstPersonScope",
"ForceEjectShellAfterFiring",
"ForceFullFireAnimation",
"ForcesActionMode",
"FPSOnlyExitFireAnimAfterRecoilEnds",
"Gun",
"HasFPSProjectileWeaponAnims",
"HasLowCoverReloads",
"HasLowCoverSwaps",
"Heavy",
"HiddenFromWeaponWheel",
"HideReticule",
"HighSpinRate",
"Homing",
"HomingToggle",
"IdlePhaseBasedOnTrigger",
"IgnoreAnimReloadRateModifiers",
"IgnoreHelmets",
"IgnoreHomingCloseThresholdCheck",
"IgnoreTracerVfxMuzzleDirectionCheck",
"IncendiaryGuaranteedChance",
"Launched",
"LongWeapon",
"ManualDetonation",
"MeleeBlade",
"MeleeClub",
"MeleeFist",
"MeleeHatchet",
"MeleeMachete",
"NeedsGunCockingInCover",
"NoAmmoDisplay",
"NoAutoRunWhenFiring",
"NoFriendlyFireDamage",
"NoLeftHandIKWhenBlocked",
"NonLethal",
"NonViolent",
"NotAllowedForDriveby",
"NotAWeapon",
"NotUnarmed",
"NoWheelStats",
"OnFootHoming",
"OnlyAllowFiring",
"OnlyFireOneShot",
"OnlyFireOneShotPerTriggerPress",
"OnlyUseAimingInfoInFPS",
"PairedWeaponHolsterAnimation",
"PlayOutOfAmmoAnim",
"ProcessGripAnim",
"QuitTransitionToIdleIntroOnWeaponChange",
"RemoveEarlyWhenEnteringVehicles",
"RemoveWhenUnequipped",
"ResponsiveRecoilRecovery",
"Rpg",
"Scary",
"Silenced",
"SkipProjectileLOSCheck",
"SkipVehiclePetrolTankDamage",
"StaticReticulePosition",
"SuppressGunshotEvent",
"SwapToUnarmedWhenOutOfThrownAmmo",
"Thrown",
"ThrowOnly",
"TorsoIKForWeaponBlock",
"TreatAsOneHandedInCover",
"Turret",
"TwoHanded",
"UsableClimbing",
"UsableInCover",
"UsableOnFoot",
"UsableUnderwater",
"UseAlternateFPDrivebyClipset",
"UseFPSAimIK",
"UseFPSAnimatedRecoil",
"UseFPSSecondaryMotion",
"UseHolsterAnimation",
"UseInstantAnimBlendFromFireToIdle",
"UseInstantAnimBlendFromIdleToFire",
"UseLeftHandIkWhenAiming",
"UseLegDamageVoice",
"UseLoopedReloadAnim",
"UseManualTargetingMode",
"UsePlaneExplosionDamageCapInMP",
"UseRevolverBehaviour",
"UseSingleActionBehaviour",
"UseVehicleWeaponBoneForward",
"Vehicle"
]