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HelpDialog.Designer.vb
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HelpDialog.Designer.vb
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
Partial Class HelpDialog
Inherits System.Windows.Forms.Form
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
Try
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
Finally
MyBase.Dispose(disposing)
End Try
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
AcceptActionButton = New Button()
Label1 = New Label()
SuspendLayout()
'
' AcceptActionButton
'
AcceptActionButton.DialogResult = DialogResult.OK
AcceptActionButton.Location = New Point(307, 79)
AcceptActionButton.Name = "AcceptActionButton"
AcceptActionButton.Size = New Size(90, 28)
AcceptActionButton.TabIndex = 3
AcceptActionButton.Text = "&OK"
'
' Label1
'
Label1.FlatStyle = FlatStyle.System
Label1.Location = New Point(10, 10)
Label1.Name = "Label1"
Label1.Size = New Size(384, 69)
Label1.TabIndex = 2
Label1.Text = "The object is to remove as many pieces as possible by diagonal jumping over other pieces (as in standard checkers). A standard game consists of an 8 by 8 playing field and 48 checkers."
'
' HelpDialog
'
AutoScaleDimensions = New SizeF(7F, 15F)
AutoScaleMode = AutoScaleMode.Font
ClientSize = New Size(408, 118)
Controls.Add(AcceptActionButton)
Controls.Add(Label1)
FormBorderStyle = FormBorderStyle.FixedDialog
MaximizeBox = False
MinimizeBox = False
Name = "HelpDialog"
ShowInTaskbar = False
StartPosition = FormStartPosition.CenterParent
Text = "How to play..."
ResumeLayout(False)
End Sub
Private WithEvents AcceptActionButton As Button
Private WithEvents Label1 As Label
End Class