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CSMath.Quaternion
Albert Domenech edited this page Apr 29, 2024
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Four dimensional vector which is used to efficiently rotate an object about the (x,y,z) vector by the angle theta, where w = cos(theta/2).
Name | Summary |
---|---|
X | Specifies the X-value of the vector component of the Quaternion. |
Y | Specifies the Y-value of the vector component of the Quaternion. |
Z | Specifies the Z-value of the vector component of the Quaternion. |
W | Specifies the rotation component of the Quaternion. |
Name | Summary |
---|---|
ToMatrix | Create a rotation matrix |
ToString | |
Equals | |
Equals | Indicates whether the current object is equal to another object of the same type. |
ACadSharp Class Library Documentation
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- ACadSharp
- ACadSharp.Attributes
- ACadSharp.Blocks
- ACadSharp.Classes
- ACadSharp.Entities
- ACadSharp.Exceptions
- ACadSharp.Header
- ACadSharp.IO
- ACadSharp.Objects
- ACadSharp.Objects.Collections
- ACadSharp.Tables
- ACadSharp.Tables.Collections
- ACadSharp.Types.Units
- CSMath
- CSMath.Geometry
- CSUtilities.Attributes
- CSUtilities.Extensions