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Jared Rice Sr edited this page Jun 28, 2018 · 1 revision

@dwebs/peer

Features

  • concise, node.js style API for WebRTC
  • works in node and the browser!
  • supports video/voice streams
  • supports data channel
  • supports advanced options like:

This module works in the browser with browserify.

Note: If you're NOT using browserify, then use the included standalone file dwebpeer.min.js. This exports a DWebPeer constructor on window.

Installation

npm install @dwebs/peer

usage

These examples create two peers in the same page.

In a real-world application, the sender and receiver DWebPeer instances would exist in separate browsers. A "beaming server" (usually implemented with websockets) would be used to exchange beaming data between the two browsers until a peer-to-peer connection is established.

data channels

var DWebPeer = require('@dwebs/peer')

var dWebPeer1 = new DWebPeer({ initiator: true })
var dWebPeer2 = new DWebPeer()

dWebPeer1.on('beam', function (data) {
  // when dWebPeer1 has beaming data, give it to dWebPeer2
  dWebPeer2.beam(data)
})

dWebPeer2.on('beam', function (data) {
  // same as above, but in reverse
  dWebPeer1.beam(data)
})

dWebPeer1.on('connect', function () {
  // wait for 'connect' event before using the data channel
  dWebPeer1.send('hey dWebPeer2, how is it going?')
})

dWebPeer2.on('data', function (data) {
  // got a data channel message
  console.log('got a message from dWebPeer1: ' + data)
})

video/voice

Video/voice is also super simple! In this example, dWebPeer1 sends video to dWebPeer2.

var DWebPeer = require('@dwebs/peer')

// get video/voice stream
navigator.getUserMedia({ video: true, audio: true }, gotMedia, function () {})

function gotMedia (stream) {
  var dWebPeer1 = new DWebPeer({ initiator: true, stream: stream })
  var dWebPeer2 = new DWebPeer()

  dWebPeer1.on('beam', function (data) {
    dWebPeer2.beam(data)
  })

  dWebPeer2.on('beam', function (data) {
    dWebPeer1.beam(data)
  })

  dWebPeer2.on('stream', function (stream) {
    // got remote video stream, now let's show it in a video tag
    var video = document.querySelector('video')
    video.src = window.URL.createObjectURL(stream)
    video.play()
  })
}

For two-way video, simply pass a stream option into both Peer constructors. Simple!

real-world apps that use dweb-peer

  • Instant - Secure, anonymous, streaming file transfer
  • WebTorrent - Streaming torrent client in the browser
  • PusherTC - Video chat with using Pusher. See guide.
  • lxjs-chat - Omegle-like video chat site
  • Your app here! - send a PR!

api

peer = new DWebPeer([opts])

Create a new WebRTC peer connection.

A "data channel" for text/binary communication is always established, because it's cheap and often useful. For video/voice communication, pass the stream option.

If opts is specified, then the default options (shown below) will be overridden.

{
  initiator: false,
  stream: false,
  config: { iceServers: [ { url: 'stun:23.21.150.121' } ] },
  constraints: {},
  channelName: '<random string>',
  trickle: true
}

The options do the following:

  • initiator - set to true if this is the initiating peer
  • stream - if video/voice is desired, pass stream returned from getUserMedia
  • config - custom webrtc configuration
  • constraints - custom webrtc video/voice constaints
  • channelName - custom webrtc data channel name
  • trickle - set to false to disable trickle ICE and get a single 'beam' event (slower)

peer.beam(data)

Call this method whenever the remote peer emits a peer.on('beam') event.

The data will be a String that encapsulates a webrtc offer, answer, or ice candidate. These messages help the peers to eventually establish a direct connection to each other. The contents of these strings are an implementation detail that can be ignored by the user of this module; simply pass the data from 'beam' events to the remote peer, call peer.beam(data), and everything will just work.

peer.send(data)

Send text/binary data to the remote peer. data can be any of several types: String, Buffer (see buffer), TypedArrayView (Uint8Array, etc.), ArrayBuffer, or Blob (in browsers that support it).

Other data types will be transformed with JSON.stringify before sending. This is handy for sending object literals across like this: peer.send({ type: 'data', data: 'hi' }).

Note: If this method is called before the peer.on('connect') event has fired, then data will be buffered.

peer.destroy([onclose])

Destroy and cleanup this peer connection.

If the optional onclose parameter is passed, then it will be registered as a listener on the 'close' event.

duplex stream

Peer objects are instances of stream.Duplex. The behave very similarly to a net.Socket from the node core net module. The duplex stream reads/writes to the data channel.

var dWebPeer = new DWebPeer(opts)
// ... beaming ...
dWebPeer.write(new Buffer('hey'))
dWebPeer.on('data', function (chunk) {
  console.log('got a chunk', chunk)
})

events

peer.on('beam', function (data) {})

Fired when the peer wants to send beaming data to the remote peer.

It is the responsibility of the application developer (that's you!) to get this data to the other peer. This usually entails using a websocket beaming server. Then, simply call peer.beam(data) on the remote peer.

peer.on('connect', function () {})

Fired when the peer connection and data channel are ready to use.

peer.on('data', function (data) {})

Received a message from the remote peer (via the data channel).

data will be either a String or a Buffer/Uint8Array (see buffer).

peer.on('stream', function (stream) {})

Received a remote video stream, which can be displayed in a video tag:

peer.on('stream', function (stream) {
  var video = document.createElement('video')
  video.src = window.URL.createObjectURL(stream)
  document.body.appendChild(video)
  video.play()
})

peer.on('close', function () {})

Called when the peer connection has closed.

peer.on('error', function (err) {})

Fired when a fatal error occurs. Usually, this means bad beaming data was received from the remote peer.

err is an Error object.

connecting more than 2 peers?

The simplest way to do that is to create a full-mesh topology. That means that every peer opens a connection to every other peer. To illustrate:

full mesh topology

To broadcast a message, just iterate over all the peers and call peer.send.

So, say you have 3 peers. Then, when a peer wants to send some data it must send it 2 times, once to each of the other peers. So you're going to want to be a bit careful about the size of the data you send.

Full mesh topologies don't scale well when the number of peers is very large. The total number of edges in the network will be full mesh formula where n is the number of peers.

For clarity, here is the code to connect 3 peers together:

Peer 1

// These are dWebPeer1's connections to dWebPeer2 and dWebPeer3
var dWebPeer2 = new DWebPeer({ initiator: true })
var dWebPeer3 = new DWebPeer({ initiator: true })

dWebPeer2.on('beam', function (data) {
  // send this beaming data to dWebPeer2 somehow
})

dWebPeer2.on('connect', function () {
  dWebPeer2.send('hi dWebPeer2, this is dWebPeer1')
})

dWebPeer2.on('data', function (data) {
  console.log('got a message from dWebPeer2: ' + data)
})

dWebPeer3.on('beam', function (data) {
  // send this beaming data to dWebPeer3 somehow
})

dWebPeer3.on('connect', function () {
  dWebPeer3.send('hi dWebPeer3, this is dWebPeer1')
})

dWebPeer3.on('data', function (data) {
  console.log('got a message from dWebPeer3: ' + data)
})

Peer 2

// These are dWebPeer2's connections to dWebPeer1 and dWebPeer3
var dWebPeer1 = new DWebPeer()
var dWebPeer3 = new DWebPeer({ initiator: true })

dWebPeer1.on('beam', function (data) {
  // send this beaming data to dWebPeer1 somehow
})

dWebPeer1.on('connect', function () {
  dWebPeer1.send('hi dWebPeer1, this is dWebPeer2')
})

dWebPeer1.on('data', function (data) {
  console.log('got a message from dWebPeer1: ' + data)
})

dWebPeer3.on('beam', function (data) {
  // send this beaming data to dWebPeer3 somehow
})

dWebPeer3.on('connect', function () {
  dWebPeer3.send('hi dWebPeer3, this is dWebPeer2')
})

dWebPeer3.on('data', function (data) {
  console.log('got a message from dWebPeer3: ' + data)
})

Peer 3

// These are dWebPeer3's connections to dWebPeer1 and dWebPeer2
var dWebPeer1 = new DWebPeer()
var dWebPeer2 = new DWebPeer()

dWebPeer1.on('beam', function (data) {
  // send this beaming data to dWebPeer1 somehow
})

dWebPeer1.on('connect', function () {
  dWebPeer1.send('hi dWebPeer1, this is dWebPeer3')
})

dWebPeer1.on('data', function (data) {
  console.log('got a message from dWebPeer1: ' + data)
})

dWebPeer2.on('beam', function (data) {
  // send this beaming data to dWebPeer2 somehow
})

dWebPeer2.on('connect', function () {
  dWebPeer2.send('hi dWebPeer2, this is dWebPeer3')
})

dWebPeer2.on('data', function (data) {
  console.log('got a message from dWebPeer2: ' + data)
})
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