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Wrong OpenGL equivalent for TEX_FORMAT_BC1_UNORM_SRGB #380
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The engine currently uses |
That will probably ignore the alpha bit. |
Do you need alpha? |
No, I'm good, thanks. I just noticed this when I was googling for the right OpenGL equivalent for BC1_UNORM_SRGB for my own engine ;) |
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In GraphicTypes.h, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT is mentioned as the OpenGL counterpart of TEX_FORMAT_BC1_UNORM_SRGB (DXGI_FORMAT_BC1_UNORM_SRGB).
I think, the correct counterpart is GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT.
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