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Better Stamina

Features

General

  • Increased default stamina regeneration. Amount configurable.
  • Being encumbered will not drain stamina, slow walking speed is bad enough.
  • (Optional) Allow walking if at 0 stamina and encumbered.
  • Building & repairing does not use stamina.
  • Remove stamina cost for using Cultivator.
  • Remove stamina cost for using a Hoe.

Skills

In addition to current benefits, all skills reduce stamina cost for the corresponding activities. All skill based reductions follow EaseOutSine interpolation curve instead of linear interpolation that the original game uses.

  • Jump
    • 33% stamina cost reduction for dodging at max level.
    • 33% stamina cost reduction for jumping at max level.
  • Blocking
    • 33% stamina cost reduction at max level.
  • Sneak
    • 33% stamina cost reduction at max level.
  • Weapons
    • Weapon skills already reduce stamina cost for weapon attacks in vanilla game by 33% at max level, so this mod only changes it to use EaseOutSine interpolation so the benefits are stronger at the lower end of the skill.
  • Bows
    • 33% stamina cost reduction based on skill for holding the bow drawn
  • Swimming
    • Switched for the skill level to ramp up the stamina cost reduction faster at the lower levels (using EaseOutSine interpolation now). The reduction at max level remains the same as vanilla - 60%
  • Run
    • Switched for the skill level to ramp up the stamina cost reduction faster at the lower levels (using EaseOutSine interpolation now). The reduction at max level remeains the same as on vanilla - 50%

Conflicts

  • This mod replaces Attack.GetStaminaUsage() function.
  • This mod uses Harmony transpiler patch to edit Player.PlayerAttackInput().
  • This mod uses Harmony transpiler patch to edit Player.CheckRun().
  • This mod uses Harmony transpiler patch to edit Player.OnSwiming().

Wet & Cold

Changes health regeneration rates for Wet and Cold status effects to -10% and -20% respectively (original values are -25% and -50% respectively)