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ClientApplication.vcxproj
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ClientApplication.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\AssessmentNetworkingApplication.cpp" />
<ClCompile Include="src\BaseApplication.cpp" />
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\Gizmos.cpp" />
<ClCompile Include="src\gl_core_4_4.c" />
<ClCompile Include="src\main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\AIEntity.h" />
<ClInclude Include="src\AssessmentNetworkingApplication.h" />
<ClInclude Include="src\BaseApplication.h" />
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\Gizmos.h" />
<ClInclude Include="src\gl_core_4_4.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{63494F4E-79FA-48AD-AA6C-BDF1FF1619FD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ClientApplication</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<ProjectName>ClientApplication</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(SolutionDir)dep/Raknet/include;$(SolutionDir)dep/glm;$(SolutionDir)dep/glfw-3.1.2/include;$(SolutionDir)dep/stb-master;$(SolutionDir)dep/imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(SolutionDir)dep/Raknet/lib;$(SolutionDir)dep/glfw-3.1.2/src/$(Configuration);$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<TargetName>$(ProjectName)_d</TargetName>
<IntDir>$(SolutionDir)obj\$(ProjectName)\(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir)dep/Raknet/include;$(SolutionDir)dep/glm;$(SolutionDir)dep/glfw-3.1.2/include;$(SolutionDir)dep/stb-master;$(SolutionDir)dep/imgui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(SolutionDir)dep/Raknet/lib;$(SolutionDir)dep/glfw-3.1.2/src/$(Configuration);$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;raknet_d.lib;opengl32.lib;glfw3.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;raknet.lib;opengl32.lib;glfw3.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>