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Important information Ubuntu 22.04 LTS / master (d112fc9) / built from source in Debug mode
Describe
SDL initialized with sample format: S16LSB AddressSanitizer:DEADLYSIGNAL ================================================================= ==27655==ERROR: AddressSanitizer: SEGV on unknown address 0x7f45c96d03f9 (pc 0x556931cfb86f bp 0x7ffc399025a0 sp 0x7ffc39902560 T0) ==27655==The signal is caused by a READ memory access. #0 0x556931cfb86f in unsigned short devilution::LoadLE16<std::byte>(std::byte const*) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/utils/endian.hpp:12:10 #1 0x556931cfb0d7 in devilution::CelGetFrameClipped(std::byte const*, int, int*) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/engine/cel_header.hpp:62:30 #2 0x556931c974ad in devilution::CelClippedDrawTo(devilution::Surface const&, devilution::Point, devilution::CelSprite, int) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/engine/render/cel_render.cpp:608:26 #3 0x556931c9c735 in devilution::CelDrawItem(devilution::Item const&, devilution::Surface const&, devilution::Point, devilution::CelSprite, int) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/engine/render/cel_render.cpp:648:3 #4 0x5569313a66a6 in devilution::DrawInv(devilution::Surface const&) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/inv.cpp:1259:4 #5 0x556931ad7297 in devilution::(anonymous namespace)::DrawView(devilution::Surface const&, devilution::Point) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/scrollrt.cpp:1274:3 #6 0x556931ad347f in devilution::DrawAndBlit() /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/scrollrt.cpp:1719:2 #7 0x5569311b815c in devilution::(anonymous namespace)::RunGameLoop(devilution::interface_mode) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/diablo.cpp:793:4 #8 0x5569311b75fa in devilution::StartGame(bool, bool) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/diablo.cpp:1734:3 #9 0x55693154e927 in devilution::(anonymous namespace)::InitMenu(devilution::_selhero_selections) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/menu.cpp:50:12 #10 0x55693154e7f6 in devilution::(anonymous namespace)::InitMultiPlayerMenu() /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/menu.cpp:66:9 #11 0x55693154e280 in devilution::mainmenu_loop() /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/menu.cpp:159:9 #12 0x5569311b85c0 in devilution::DiabloMain(int, char**) /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/diablo.cpp:1796:2 #13 0x55693232c489 in main /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/main.cpp:46:21 #14 0x7f450474cd8f in __libc_start_call_main csu/../sysdeps/nptl/libc_start_call_main.h:58:16 #15 0x7f450474ce3f in __libc_start_main csu/../csu/libc-start.c:392:3 #16 0x556930fc9684 in _start (/home/csix/diablo/DevilutionX-MiddleEarthMod/build/devilutionx+0xb48684) (BuildId: f8ffef22fe69e3da2661a11b329763d64867ce5d) AddressSanitizer can not provide additional info. SUMMARY: AddressSanitizer: SEGV /home/csix/diablo/DevilutionX-MiddleEarthMod/Source/utils/endian.hpp:12:10 in unsigned short devilution::LoadLE16<std::byte>(std::byte const*) ==27655==ABORTING
To Reproduce Steps to reproduce the behavior:
Additional context Could someone try to reproduce on Windows to see if this is an issue specific to Linux?
The text was updated successfully, but these errors were encountered:
Loaded character on Win 11 machine, latest release for ME, no crash upon using inventory. Looks to be working perfectly fine.
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Important information
Ubuntu 22.04 LTS / master (d112fc9) / built from source in Debug mode
Describe
To Reproduce
Steps to reproduce the behavior:
multi_0.sv.zip
Additional context
Could someone try to reproduce on Windows to see if this is an issue specific to Linux?
The text was updated successfully, but these errors were encountered: