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MacOSX.yml
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name: MacOSX
on:
push:
branches:
- master
paths-ignore:
- '*.md'
pull_request:
types: [ opened, synchronize ]
paths-ignore:
- '*.md'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Create Build Environment
run: brew bundle install
- name: Cache CMake build folder
uses: actions/cache@v2
with:
path: build
key: macos-cmake-v2-${{ github.sha }}
restore-keys: macos-cmake-v2-
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}
run: cmake -S. -Bbuild -DBUILD_TESTING=OFF -DMACOSX_STANDALONE_APP_BUNDLE=ON -DDISCORD_INTEGRATION=ON
- name: Build
working-directory: ${{github.workspace}}
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build build -j $(sysctl -n hw.physicalcpu) --target package
- name: Upload-Package
if: ${{ !env.ACT }}
uses: actions/upload-artifact@v2
with:
name: middleearthmod.dmg
path: ${{github.workspace}}/build/middleearthmod.dmg