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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ShaderStacker"
config/description="GPU accelerated sprite stacking graphics."
run/main_scene="res://demo/Demo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://addons/ShaderStacker/icon.png"
[display]
window/stretch/mode="viewport"
[editor_plugins]
enabled=PackedStringArray("res://addons/ShaderStacker/plugin.cfg")
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 2,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": true,
"flags/repeat": true,
"flags/srgb": 1,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/default_environment="res://default_env.tres"