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Issues in the Hatch that need to be fixed!!! Notes from Aug 26th, 2021 with Sem, Paulo and Griff #55

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GriffGreen opened this issue Aug 26, 2021 · 0 comments

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@GriffGreen
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  1. Remove the vesting completely, was left in because the presale was audited... but it really got in the way, it was mistake to leave it in, and the tokens must not be transferable
  2. The refund script is a bit centralized... probably fixed by removing vesting
  3. The hatch connector is not needed, when we removed the contribution table nothing else was needed.. the subgraph was more work than was needed we only needed info that we could get directly from the contracts we don't need any events.
  4. Add a multistep panel that shows what it takes to contribute 3 steps or whatever
  5. The white page error... we need a better error handling solution to catch that error and show the error page (might not be a problem if we remove the graph)
  6. Check to make sure the params that are chosen don't let the impact hour people have weird incentives... there is a max impact hours that someone should have... its a check on the params... weird incentives can happen if the impact hour params provide people with money too early the heavy impact hour people can earn more money by adding money to the hatch and then Ragequitting their extra money. https://colab.research.google.com/drive/1TYbkhI2xk6LJinTj5EnnU6j1wjWTkCG9

Potential improvements that have major scope... probably not needed

  1. Include Celeste into the Dandelion DAO
  2. Migration tools could be made into a more general tool... it's a little complex, and could be simplified... difficult to audit
  3. Start as a Gardens with redemptions... needs thought because people who vote yes could still redeem... some work to accomplish
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