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Hey, first I am feel very sorry. It is not the issue about ClassicUO.
When I use 1.26.4 client join in the Sphere 0.56d everything is ok but when player died, the client just stuck there.
I using OrionUO the problem is still there, but
what is surprised me is that when I am using classicUO everything is OK.
So I want to know if there some special packet handled with classicUO after player died.
I am really grateful !!
The text was updated successfully, but these errors were encountered:
Hey, first I am feel very sorry. It is not the issue about ClassicUO.
When I use 1.26.4 client join in the Sphere 0.56d everything is ok but when player died, the client just stuck there.
I using OrionUO the problem is still there, but
what is surprised me is that when I am using classicUO everything is OK.
So I want to know if there some special packet handled with classicUO after player died.
I am really grateful !!
The text was updated successfully, but these errors were encountered: